Quote Originally Posted by Aco505 View Post
DRG has no button bloat at all. Some think there's a bit of it but that's it: all oGCDs in the DRG's kit are used in every single scenario. The only difference between DRG ST and AoE is changing your Chaotic Spring/Heavens' Thrust weaponskill combo to the Coerthan Torment one. Draconian Fury just substitutes Doom Spike. That's three buttons. Compare it to RPR, for example, who has at least 6 buttons dedicated exclusively to AoE and you see the difference.

DRG could still consolidate specific abilities (Lance Charge and Dragon Sight, for instance), but it's more because of these talks about button bloat and because Dragon Sight is just a "meh" button now with the loss of the tether that doesn't really offer anything unique at this point. Until then, there was never talk about the job being so bloated it needed pruning, because it doesn't.

Jobs that are button bloated are those that have many AoE duplicates of their ST attacks, or jobs with a lot of defensive, healing or utility tools. DRG is neither of those.
I main reaper and the job runs butter smooth. Button bloat comes from a combination of the number of available actions that one can take at any given point and the optimal flow of said actions. Dragoon is a hot mess but people generally don't complain much about it because it's been that way for a while. The one weird thing with reaper is the pre-pull harvest scythe prep, but it's not terrible.

And yeah I'd say dragoon has "button bloat" due to the number of OGCDs it has available before it gets into a rotation. It's progression is basically adding more buttons to it that don't really have any meaning outside of just another thing to juggle, and comparing that to reaper where the number of things that get juggled are quite well placed, it's kind of insulting.