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Thread: "Button Bloat"

  1. #1
    Player
    batman's Avatar
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    Dec 2013
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    That one with the trees and stuff.
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    22
    Character
    Daisuke Higashikata
    World
    Phantom
    Main Class
    Marauder Lv 90

    "Button Bloat"

    So, I'll preface this with I don't care that Kaiten is gone - I'll miss it as it felt nice, like removing the safety case before slamming the big red button, but you easily could've consolidated Kaeshi into Iaijutsu in the way Kaeshi: Namikiri follows Ogi Namikiri.

    What I'm more concerned about is the flat, predictable curve of damage that Samurai now deals, the fact that in these "buffs" we've actually lost damage from 6.08 due to the severity of the Kaeshi: Namikiri, Midare, and Shoha nerfs as the buffs to basic attack combos doesn't truly balance that deficit out. It's also not fun how these changes are making the community react in the way that they see Samurai now as less viable.

    Also, turning everything into a circle just doesn't feel as fun anymore, sure I'll hit more targets compared to if I wasn't trying to actively position myself to hit the most enemies with a conal cleave, but removing that thought process doesn't really achieve anything other than making the job less fun to play.

    But yeah, honestly I'm actually really disappointed in the job changes for SAM this patch. I can't enjoy myself as much anymore because the job feels lesser now because of the changes, and the quality of life changes were really things that no-one actually asked for. People love to dump the blame on the "instanced dungeon only" crowd or "casuals" but yeah, it feels like you're reducing the risk/challenge the job provides, but also reducing the reward for good gameplay far further than it ever should be.

    I don't feel like I'm actually doing good for putting any effort into my rotation, and honestly it's friends that keep me here playing, not the actual content itself.

    But idk, I feel the team might be taking the design of the whole game in the wrong direction - Shadowbringers was that sweet spot and right now things just don't feel quite as fun or rewarding as they did.
    (9)

  2. #2
    Player
    LeonKeyh's Avatar
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    May 2020
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    Gridania
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    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    There are plenty of changes that could have been made to Samurai to address button bloat:


    Have Shoha upgrade to Shoha II with a high potency plus AE fall-off damage

    Combine Shinten and Kyuten into 1 ability with high potency plus AE fall-off damage

    Have Tsubame replace Iaijutsu after using Iaijutsu

    Combine Guren and Senei into a single attack with high potency plus AE fall-off damage

    Combine Gyoten and Yaten into an ability similar to Icarus/Thunderclap that just takes you to a target

    Have Ogi Namakiri replace Ikishoten


    but the idea that Kaiten was removed because of "button bloat" was a misunderstanding/mistranslation. It was removed due to _action bloat_. It was just another button you had to press before every Iaijutsu and was one of the most used abilities as a SAM (though, that just means that instead of pressing Kaiten 10 times, you'll press Shinten 8 more times. So.... I imagine a Kenki generation "balancing" is coming)
    (7)

  3. #3
    Player
    RyuuZero's Avatar
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    May 2014
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    Ul'dah
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    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by LeonKeyh View Post
    There are plenty of changes that could have been made to Samurai to address button bloat:


    Have Shoha upgrade to Shoha II with a high potency plus AE fall-off damage

    Combine Shinten and Kyuten into 1 ability with high potency plus AE fall-off damage

    Combine Guren and Senei into a single attack with high potency plus AE fall-off damage

    Combine Gyoten and Yaten into an ability similar to Icarus/Thunderclap that just takes you to a target

    Have Ogi Namakiri replace Ikishoten
    Stop!
    Shoha is for Single Target, Shoha 2 is for AoE
    Shinten is for Single Target, Kyuten is for AoE
    Senei is for Single Target, Guren is for AoE
    Gyoten is to Rush to the Enemy, Yaten is to attack while retreat
    On Tsubamegaeshi, we agree

    imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!

    also here is a Macro that turns Ikishoten into Ogi Namikiri:
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"

    additional notes:
    1. press this macro 3 times, 1st for Ikishoten, 2nd for Ogi Namikiri, 3rd for Kaeshi Namikiri. I call this Macro: Double Slice Buster
    2. use Auto-translation for /macroicon, "Ikishoten" and "Ogi Namikiri" so the Game can read this Macro on all clients
    3. did you noticed that Ikishoten has the same cool down as Senei and Guren? perfect to combo Senei into Ogi (for Single Target) or Guren into Ogi (for AoE) depending on the situation.
    (1)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
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    Leaving my SAM in Kugane
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    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Their comment on action bloat doesn't make sense either though. Now we just spam shinten in its place and weave gyoten into the rotation with the left over kenki. In essence the APM has remained unchanged. The devs really didn't think this change through and I hate that our big hitters feel like wet noodles now.

    Quote Originally Posted by RyuuZero View Post
    Stop!
    Shoha is for Single Target, Shoha 2 is for AoE
    Shinten is for Single Target, Kyuten is for AoE
    Senei is for Single Target, Guren is for AoE
    Gyoten is to Rush to the Enemy, Yaten is to attack while retreat
    On Tsubamegaeshi, we agree

    imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!

    also here is a Macro that turns Ikishoten into Ogi Namikiri:
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"

    additional notes:
    1. press this macro 3 times, 1st for Ikishoten, 2nd for Ogi Namikiri, 3rd for Kaeshi Namikiri. I call this Macro: Double Slice Buster
    2. use Auto-translation for /macroicon, "Ikishoten" and "Ogi Namikiri" so the Game can read this Macro on all clients
    3. did you noticed that Ikishoten has the same cool down as Senei and Guren? perfect to combo Senei into Ogi (for Single Target) or Guren into Ogi (for AoE) depending on the situation.
    We hardly ever press guren or shoha 2. There's ZERO reason for them to be their own button. I generally don't like the whole button bloat argument, but I also don't like redundant skills either. Shoha and Senei could easily act like the myriad of other aoe skills in the game where the first target gets the normal potency and then the remaining targets get a reduced potency hit.

    And your macro comment doesn't really change the argument that if they wanted to deal with bloat they could have combined ishikoten and ogi without taking away kaiten. Reality is they removed kaiten because of scaling reasons as they are clearly going to be making significant changes to stats and what not in 7.0. Sadly they chose samurai as an early experiment for 7.0 changes they are working on.
    (11)
    Last edited by Ransu; 04-14-2022 at 10:13 PM.

  5. #5
    Player
    HyoMinPark's Avatar
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    Feb 2016
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    Character
    Hyomin Park
    World
    Cactuar
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    Sage Lv 92
    Quote Originally Posted by RyuuZero View Post
    Stop!
    Shoha is for Single Target, Shoha 2 is for AoE
    Shinten is for Single Target, Kyuten is for AoE
    Senei is for Single Target, Guren is for AoE
    You don’t need single target and AOE variants of these abilities. Especially when Guren already did it right in SB: it was your second strongest ability, and could be used in both a single target scenario and an AOE scenario. Senei is redundant and needless bloat when Guren already did the same thing prior. And this single-target with AOE falloff isn’t a new concept. It’s still a thing on other jobs now.

    imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!
    See above. SB Guren already solved this problem: you could use it on single target for high potency, or against multiple enemies for a cleave. It didn’t need a single-target variant. It already got the job done.

    also here is a Macro that turns Ikishoten into Ogi Namikiri:
    /macroicon "Ikishoten"
    /ac "Ikishoten"
    /ac "Ogi Namikiri"

    additional notes:
    1. press this macro 3 times, 1st for Ikishoten, 2nd for Ogi Namikiri, 3rd for Kaeshi Namikiri. I call this Macro: Double Slice Buster
    2. use Auto-translation for /macroicon, "Ikishoten" and "Ogi Namikiri" so the Game can read this Macro on all clients
    3. did you noticed that Ikishoten has the same cool down as Senei and Guren? perfect to combo Senei into Ogi (for Single Target) or Guren into Ogi (for AoE) depending on the situation.
    Do not recommend combat macros without also addressing the issues they present within combat. Macros do not queue in this game, and you risk losing more damage in your attempt to consolidate, and from macro misfires. They are not and have never been recommended for general combat uses outside of a handful of oGCD utilities. Never for combo consolidation like what you are suggesting.
    (13)
    Sage | Astrologian | Dancer

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  6. #6
    Player
    M_Red's Avatar
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    Aug 2021
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    30
    Character
    Hasoe Ashen
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    I have to add that they heavily nerfed the finishers.

    An example would be that Namikiri, if I used Kaiten and both slashes would crit, it could do about 120k damage. But now it does barely 60k (less depending on variables), and it keeps the same huge cooldown.

    It wouldn’t be that bad if they shortened the cooldown to use it by at least 60 seconds (or make it useable without Ikishoten so the devs don’t have to worry about players getting too much in the Kenki Gauge… although it used to be 60 seconds before Endwalker).

    Overall, this felt all incredibly unneeded in every sense of the word. Was anyone really unsatisfied with Samurai? Or did they just want to make it streamlined and feel like the other jobs?
    (4)

  7. #7
    Player
    CKNovel's Avatar
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    Aug 2019
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    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RyuuZero View Post
    Stop!
    Police of the useless buttons, open up.

    When SAM only had Guren, Guren was used for single target and it wasn't a problem in SB.
    Sen'ei was introduced and Guren was only used in multi targets. Guren became button bloat.

    It's the cooldowns that share AoE and Single Target variant that are the problems.

    Look at dragoon, there is not a single variant. Is anyone asking for a single target Nastrond? Anyone asking for a single target Star Diver? Anyone asking for a single target wyrm trust?
    No, no one is asking any of that and dragoon is one of the best designed jobs.

    If SQEX introduced those buttons as single target, DRG would be suddenly bloated and the AoE versions would be barely pressed.

    I won't comment on that macro, everyone above explained perfectly the problems.
    (11)

  8. #8
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
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    Limsa Lominsa
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    3,606
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by batman View Post
    What I'm more concerned about is the flat, predictable curve of damage that Samurai now deals, the fact that in these "buffs" we've actually lost damage from 6.08 due to the severity of the Kaeshi: Namikiri, Midare, and Shoha nerfs as the buffs to basic attack combos doesn't truly balance that deficit out. It's also not fun how these changes are making the community react in the way that they see Samurai now as less viable.
    Balance has already done the math and difference is only 3 DPS. In a vacuum, Samurai does the same damage on single target despite the nerfed potencies. AoE, on the other hand, saw a direct nerf. Unfortunately, by making everything guaranteed critical hits, this reduced Samurai's viability in crit heavy comps. Dancer, Dragoon and Scholar all suffer now for having one as their respective raid buffs won't impact any of Samurai's big hits. While this isn't a massive deal to the wider majority, it does effect the raid scene to an extent, especially the higher up. You already lost roughly 300 rDPS for Warrior existing in a crit comp. A DPS having such a handicap with be noticeably worse and make any WAR/SAM pairing borderline unviable with the aforementioned jobs. Less so Dancer as they can at least partner the other DPS but Bard doesn't want to be anywhere near a Warrior.
    (3)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  9. #9
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuuZero View Post
    imagine you have an add next to you that explodes on hit, now would you stop using you Kenki Burst Skills and lose dps until the add is taken care of or you just press your skills and wipe? there is a reason why we have skills for those 2 situations and not understanding this is what brought us here, the removal of Kaiten is wrong!
    I prefer, instead of imagining, working within reality...

    Imagine being able to move a little bit so you don't actually hit this imaginary add. Imagine all of the other jobs that have abilities the way I described the changes they could make to SAM and how they could easily handle this imaginary add. "Knowing when to hit the single target vs AE ability" isn't some major tactical knowledge as you're making it out to be and isn't something that is needed. 2 different versions of the same skill are not needed even within your imaginary scenario, they've done this with a ton of other skills already, this isn't a new idea:

    PAL:
    Confiteor combo

    WAR:
    Primal Rend

    DRK:
    Shadowbringer
    Living Shadow

    GNB:
    Double Down

    WHM:
    Afflatus Misery

    SGE:
    Phlegma


    MNK:
    Elixir Field
    Rising Phoenix
    Celestial Revolution
    Phantom Rush

    DRG:
    Wyrmwind Thrust
    Stardiver
    Geirskogul/ Nastrond
    Dragonfire Dive

    NIN:
    Phantom Kamaitachi

    SAM:
    Ogi Namikiri
    Kaeshi: Namikiri


    RPR:
    Communio
    Harvest Moon/ Plentiful Harvest

    BRD:
    Blast Arrow
    Apex Arrow

    MCH:
    Chainsaw
    Ricochet

    DNC:
    Starfall Dance
    Fan abilities

    I think I'm running out of characters, so I'll stop there because I think my point has been made. Almost every class has some ability as a part of their single target rotation that cleaves. So, then your question to me in your imaginary scenario becomes

    "Now would you stop using you Kenki Burst Skills and Ogi Namikiri and Kaeshi Namikiri and lose dps like every other class would that needs to hold their cleave abilities that are a part of their single target burst rotations until the add is taken care of (how does one "take care" of an add that wipes the party by having damage dealt to it?) or you just press your skills and wipe?
    The answer is, everyone holds those abilities.
    (4)

  10. #10
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    461
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    We hardly ever press guren or shoha 2. There's ZERO reason for them to be their own button. I generally don't like the whole button bloat argument, but I also don't like redundant skills either. Shoha and Senei could easily act like the myriad of other aoe skills in the game where the first target gets the normal potency and then the remaining targets get a reduced potency hit.
    Please don't tell me you Single Target Combo on Big Dungeon Pulls.

    And your macro comment doesn't really change the argument that if they wanted to deal with bloat they could have combined ishikoten and ogi without taking away kaiten. Reality is they removed kaiten because of scaling reasons as they are clearly going to be making significant changes to stats and what not in 7.0. Sadly they chose samurai as an early experiment for 7.0 changes they are working on.
    though they wanted to address the button bloat and took Kaiten away. My Macro addresses the Button Bloat by making you pressing the same button 3times, try my Macro before saying it doesn't matter^^ but funnily I also have Shoha and Senei on a one button Macro xDD I tell you, we get a Single Target Ogi with 7.0 and there is nothing wrong about this

    You don’t need single target and AOE variants of these abilities. Especially when Guren already did it right in SB: it was your second strongest ability, and could be used in both a single target scenario and an AOE scenario. Senei is redundant and needless bloat when Guren already did the same thing prior. And this single-target with AOE falloff isn’t a new concept. It’s still a thing on other jobs now.
    Okay Senei is redundant for providing the solution to the single target situation while using the same resource as Guren? Great that AoE falloff stuff is a thing on other jobs, then play those other jobs, I like to play Samurai and the removal of Kaiten is what keeps me from enjoying Samurai

    Do not recommend combat macros without also addressing the issues they present within combat. Macros do not queue in this game, and you risk losing more damage in your attempt to consolidate, and from macro misfires. They are not and have never been recommended for general combat uses outside of a handful of oGCD utilities. Never for combo consolidation like what you are suggesting.
    Do expect me to write an disclaimer on how and when to use macros? that macro wasn't an order, just a suggestion for something we already can do ourselves or do you want to beg the devs for years until they do? funnily enough a Dragoon change of 6.1 is that jump turns into illusion jump, which I had as a macro for years.
    (0)

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