So, I'll preface this with I don't care that Kaiten is gone - I'll miss it as it felt nice, like removing the safety case before slamming the big red button, but you easily could've consolidated Kaeshi into Iaijutsu in the way Kaeshi: Namikiri follows Ogi Namikiri.
What I'm more concerned about is the flat, predictable curve of damage that Samurai now deals, the fact that in these "buffs" we've actually lost damage from 6.08 due to the severity of the Kaeshi: Namikiri, Midare, and Shoha nerfs as the buffs to basic attack combos doesn't truly balance that deficit out. It's also not fun how these changes are making the community react in the way that they see Samurai now as less viable.
Also, turning everything into a circle just doesn't feel as fun anymore, sure I'll hit more targets compared to if I wasn't trying to actively position myself to hit the most enemies with a conal cleave, but removing that thought process doesn't really achieve anything other than making the job less fun to play.
But yeah, honestly I'm actually really disappointed in the job changes for SAM this patch. I can't enjoy myself as much anymore because the job feels lesser now because of the changes, and the quality of life changes were really things that no-one actually asked for. People love to dump the blame on the "instanced dungeon only" crowd or "casuals" but yeah, it feels like you're reducing the risk/challenge the job provides, but also reducing the reward for good gameplay far further than it ever should be.
I don't feel like I'm actually doing good for putting any effort into my rotation, and honestly it's friends that keep me here playing, not the actual content itself.
But idk, I feel the team might be taking the design of the whole game in the wrong direction - Shadowbringers was that sweet spot and right now things just don't feel quite as fun or rewarding as they did.