once again you never balance around the absolutely optimal TBN pops every x seconds gameplay. cause that's just unreasonable you will always have those moments when it doesn't proc you applied it to early or late, you have no way to pop it rn, etc... also yes it's an anti overcapper but thats basically ALL it is rn for DRK which is not what it should be used for as a SHIELD thats meant to be used to protect teammates and yourself.
also you really out here comparing a 4 second DR on a melee that's one of the top DPS on the game (also procs on any damage dealt to the SAM period mind you) to a 7 second shield on a tank that based on what we've seen so far that they want to keep as the DPS tank meaning having more DPS at the cost of optimizing when and where to use shields is not that far out of the ball park (some would argue thats what's happening with current TBN anyways look at holding DA procs for burst windows) and i've already explained multiple way to balance it without touching the potencies
you don't need to nerf potency just cause a skill is strong or can be used alot or right now SAMS shinten would be getting nerfed even more as thats all they really spam anymore so you're actually more so looking at for your example for SAM a 2k potency increase using third eye at 50 kenki gain every 15seconds. but instead of raising the reward for third eyes proper usage they lower the reward value but still make you lose nothing if it does be finnicky or if you for some reason cast it to late/early now imagine if for example it cost 10 kenki to use but gain 35 kenki on proc (it would still be better than TBN cause as i saisd it pops on any damage period done ot the SAM but) if for some reason you don't proc the third eye it's now a damage loss but if you proc it it's a straight DPS gain meanwhile now you get half a shinten with absolutely no downsides if it doesn't proc once again this is why it's a dmaage neutral skill with potential to be a damage gain


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