If you're uncomfortable with doing a complete wall-to-wall pull while levelling, that's fine. Most people don't have a problem with you deliberately breaking up certain bigger pulls, so long as there's a continuous flow between them. The only real problem is indecisiveness, like having long pauses before a pull, or deciding after you've stopped that you want to pull a bigger set.
Just make a mental note of where you wiped previously and why (i.e. Was it attrition and you didn't have any cooldowns left over? Or did you get spiked down with cooldowns still available?) Wiping is fine as long as someone in the group is actually learning something from it. You'll be doing a lot of that across all levels of content. If you tank for long enough, you'll have stoneskin.
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If I had to come up with a list of things that I want to see next expansion on DRK, they would be, in no particular order:
1) An additional movement tool
2) An additional combo
3) A burst finisher
4) Expanded functionality for either Dark Mind or Missionary
5) Some sort of Dark Aura effect
6) Interactions with Living Shadow
How might this work?
Lv. 92 Torcleaver (Weaponskill): Combo action off of Bloodspiller. Restores HP/MP. Each use increases the duration of the next Living Shadow timer.
Lv. 96 Wraithform: Upgrades Dark Mind. Increases movement speed and prevents knockback effects. Next weaponskill used has increased range (20y) and pulls you to target.
or
Lv. 96 Blood Armor: Upgrades Dark Mind. % Damage reduction progressively increases with every attack performed or received while active. Ending the buff restores HP based on accumulated resistance.
Lv. 100 Eventide (Weaponskill): Becomes available only when Delirium ends. If used when Living Shadow is active, ends the ability with a combination attack. Damage dealt by Frey depends on remaining Living Shadow timer.


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