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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by BlackLion3173 View Post
    Isn't 300 potency a tad bit too weak? Why not a 400 potency instead? Paladin's damaging spells have a 400 potency heal, and the only limit is their mana pool.
    EDIT: As RyuDragnier reminded me below, PLD's Divine Magic Mastery II trait also affects Confiteor and its follow up combo.

    400 or even 500 would be fine. We don't have much of a flexibility advantage over PLD, after all. Though Req/Conf heals are wholly untimeable, thus largely going to waste, Bloodspiller heals wouldn't be much more flexible, but still significantly advantaged. At some 5.8 Bloodspillers per minute, 400 would put us at ~2320 free cppm, and 500 at ~2900, either of which seem reasonable.

    (Original post below)
    Because of the number of healing attacks done per minute -- or, more importantly, their total cure potency per minute (cppm).

    PLD gets just under 4 heals per minute for a total of ~1600cppm. We'd get 5 or 6 Bloodspillers per minute, depending on the particular minute. That'd be 1500 to 1800cppm. Slap at least an Abyssal Drain's worth of cure potency, quite reasonably, onto Carve and Spit, and we'd be at 2000cppm. That's enough already for parity with all but the great and glorious outlier, who should probably be reined back slightly anyways.
    (3)
    Last edited by Shurrikhan; 04-30-2022 at 06:27 AM.

  2. #2
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Because of the number of healing attacks done per minute -- or, more importantly, their total cure potency per minute (cppm).

    PLD gets just under 4 heals per minute for a total of ~1600cppm. We'd get 5 or 6 Bloodspillers per minute, depending on the particular minute. That'd be 1500 to 1800cppm. Slap at least an Abyssal Drain's worth of cure potency, quite reasonably, onto Carve and Spit, and we'd be at 2000cppm. That's enough already for parity with all but the great and glorious outlier, who should probably be reined back slightly anyways.
    Wait, wouldn't that be 8 heals instead of 4 heals? Holy Spirit x 4, then Confiteor, then the 3 Blade combo. All of them heal. That's 8 attacks that have 400 cure potency attached to them a minute, isn't it? Meaning more like ~3200cppm, unless there's something about the PLD rotation I'm not aware of.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RyuDragnier View Post
    Wait, wouldn't that be 8 heals instead of 4 heals? Holy Spirit x 4, then Confiteor, then the 3 Blade combo. All of them heal. That's 8 attacks that have 400 cure potency attached to them a minute, isn't it? Meaning more like ~3200cppm, unless there's something about the PLD rotation I'm not aware of.
    Shoot, you're completely right. I had forgotten it's not just Holy Shock and Holy Circle. Yes, we'd want to double PLD's rotational free cure potency then (nearly 3200cp per minute), which would then give DRK reason for a 400-potency or even 500-potency BS to compete.

    My apologies.
    (0)