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  1. #11
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Semirhage View Post
    I mean yes, but I was replying to someone suggesting that blowing lilies as often as possible was the name of the game.

    Still hate 'em. You can use them for moving (and overhealing) or weaving (and overhealing). They're like a more sophisticated Freecure trap. They allow you to do important, useful things by funneling you into casting healing spells whether they're useful or not, which is how bad healers play. I'd much rather a system that rewards the player for timing their resource use well, or tempts them with tough choices that all lead to positive outcomes that are hard to discern which is better. Lilies are like that bad healer tutorial on the sidelines shouting "you should be casting healing spells constantly, all the time! That's how skilled healers play".
    No thats where ur being neglective how lilies work....u have 20secs per lily generation ....so u have to wait for 40secs for 2 lilies

    Im pretty sure lilies wont go into "overhealing" in 40secs of a boss fight.....with ur mindset ur acting like mechanics dont happen at all in 20sec window

    1 lily @ 20sec
    2 lily @ 40sec
    3 lily @ 60sec
    Blood lily @60sec. (u dont need to use it yet)
    4 lily @ 80sec
    5 lily @ 100sec
    6lily @120sec (bad news u overcapped)

    U legit have 120sec before you over cap your blood lily gauge so u legit have 60sec between ur blood lily and your next full lilies before u overcap

    Moral of the story u have legit 60secs to use 1-3 lilies before ur capped off and NONE of it will result in overhealing

    Also base on ur reply, sounds like you hate healing in general, ffxiv is more "support" instead of healing, yeah sure u can make it more "rewarding" for "complexity" but by doing this u also forget one major aspect

    CASUALS EXIST

    I have seen the healer forum keep requesting healers to be more "fun" and not a brain dead 1.1.1.1.1.2 but reality is that only happens in "high" end gameplay where everyone knows what they doing, there is a thing called "being too good"

    Example ill use golf....tigerwoods was sooo good at golf, but did u know they had to make drastic changes to the course to prevent him from winning easily due to his skill level (true story btw)

    The same applies to gaming, some people just have better skill or are in a skilled group altogether, which can sometimes takes the fun out of the game cause everyone knows what they doing, so it gets boring, the job feels dull and bland, the player feels adding more buttons will help their bordom, because their group barely makes errors or mistakes

    However i will state this, i do want abit more for healers, but not a full on rotation of major complexity, and this isnt for me but more for the duty finder/party finder ....i do NOT want to reduce the overall healer playerbase for complexity because thats BAD for the game as a whole....unless people like to wait 20+ mins to do stuff or morw
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    Last edited by Yhisa; 04-12-2022 at 11:16 AM.