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  1. #1
    Player
    LiddyGhu's Avatar
    Join Date
    Mar 2014
    Posts
    28
    Character
    Renyci L'fay
    World
    Behemoth
    Main Class
    Scholar Lv 90

    White Mage's 6.1 changes fail to address a core issue I have with the job.

    Hello, I'm Renyci L'fay (Behemoth). I've been a hardcore raider for several years now, clearing some savage content in the first week, and if not, early second week since Sigmascape. I've cleared all three ultimates on healers, and my goal with contributing to the party is and has always been to produce as much combined damage from healers as possible. While I have never reached number 1 in this regard, I believe my perspective is still valuable.
    With this in mind, what I am about to detail does not impact the gameplay of most players of this game. But I wanted to air some of my grievances about white mage anyway that have persisted since the launch of 5.0, and will be exacerbated by the changes in 6.1.

    With the launch of Shadowbringers, White Mage was given the new lily system, designed around using three lilies to heal on the global cool-down, and then getting a damage refund with the use of Afflatus Misery. However, during all of 5.x, and continuing through 6.1, there is a flaw in the design with regards to phase downtime when it comes to playing as a pair with other healers. This flaw is that, when you cannot target the boss, you may expend lilies to store up your Afflatus Misery, and then use it to nuke the boss when it comes back. This does not have sweeping effects on the current tier of savage, as there are not many times where you may not target the boss or additional enemies. However, this has a major effect on the healer balance in Ultimate encounters, which leads to the White Mage almost never using lilies to heal, even when it is technically "damage neutral" to do so.

    The reason for this is quite simple; the value of a white mage's lily is directly tied to the amount of Glares they could otherwise be casting, which is, I believe, the reason for the increase in potency to Afflatus Misery in 6.1. But what this also means is that you get the full damage value whenever you cannot cast another spell. With the new potency being 1240, each Lily you burn during downtime even if you do not need to heal is now worth one-third of 930 potency- or, 310. ((1,240 minus a glare for the cast of Misery itself), divided by 3) This value is above both Astrologian and Scholar's abilities Fall Malefic and Broil IV at endgame. The value of using Lilies during downtime rises even further if you can use Afflatus Misery for necessary movement, or under buffs received from other players and tinctures of mind. This leads to it being more worth it for the other healer, in my case a Scholar, to cast Succor over the white mage using lilies to heal, if and when there is downtime available in a fight.

    Even when working alone, it is better for a white mage to burn lilies during downtime and use Medica II instead during uptime if absolutely required, since you lose the same GCD damage value but gain significantly in healing value. Illustration of this:
    [Post 1/2...]
    (3)
    Last edited by LiddyGhu; 04-11-2022 at 11:24 PM.

  2. #2
    Player
    LiddyGhu's Avatar
    Join Date
    Mar 2014
    Posts
    28
    Character
    Renyci L'fay
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Situation 1: During uptime, you use a Lily to heal with Afflatus Rapture.
    Result 1: You charge 1/3 of misery, losing a 310 potency Glare III, and healing for 400 potency.

    Situation 2: During a time the boss is not targetable, you burn a lily which does not heal. When the boss comes back and uses a raidwide damage attack, you cast medica II.
    Result 2 : You charge a lily for free, but lose a 310 potency Glare while casting Medica II, and heal for a total of 1,000 potency.

    Even though the reasons for changing white mage's Afflatus Misery come from the right place- trying to make it neutral to use Lilies in full-uptime scenarios- the adjustment to getting one every 60 seconds instead of 90 seconds and heavily increasing the potency will likely have a major impact on the Ultimate content for healers of FFXIV, because that content often has short windows to deal damage to bosses and long periods of mechanics without anything to hit. I do believe that white mage deserves to have its power increased to feel on the level of the other healers currently, but the amount of damage that Afflatus Misery used in this way and could potentially deal in Ultimate is way too much to ignore, and is for now making me quit the idea of playing Scholar, since White Mage does not seem to be designed for working together with other healers, and more for being selfish about DPS at the expense of another healer player.

    As an addendum to this post, I would like to thank anyone reading and request that everyone remain civil and understanding about my perspective as someone who tries very hard to contribute the most that I can.
    I do believe that White Mage needed to get a boost right now, I just very much dislike the way it feels to play together with a White Mage while optimizing the usage of Afflatus Misery. You are all welcome to agree or disagree or even choose not to have an opinion on this matter. I have no idea how Afflatus Misery should be changed to avoid this detailed situation, but I just don't enjoy it being the way it is currently. And I cannot rightly tell my white mage main friends to stop playing their favourite job. The only thing I can do is deliver my personal feedback to the developers here on the official forum. [Post 2/2]
    (4)
    Last edited by LiddyGhu; 04-11-2022 at 11:26 PM.

  3. #3
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LiddyGhu View Post
    [...] White Mage does not seem to be designed for working together with other healers, and more for being selfish about DPS at the expense of another healer player. [...]
    You said it yourself. WHM can use Medica II if they want to save lilies for downtime. It's not 100% optimal all the time (like if your co-healer is an AST, or you're with SCH and only need 400-520 potency), but these situations are quite rare. If you want to be more selfish, that's for you and your co-healer to decide if it's worth it. WHM has already taken a large step away from being the "selfish healer" now that lilies contribute more damage and you get more of them for healing. It's not perfect, but I think fixing it would require WHM's design to be worse in other ways, for instance, by making lilies oGCD (homogenizing) or removing Misery entirely and making the lilies just do 310 damage themselves.

    Thank you for being polite and specific about the feedback, though.
    _______________________________________________________________________________________________________________

    As for everyone else complaining about WHM, when we just got huge buffs... I guess you really can't please everyone. This is why SQEX ignores the forums 90% of the time. No matter what they do, people will complain that their class is being destroyed.

    I mean really, I had a ONE single change on my wishlist: 2 charges for Assize. I didn't even get that, but I'm still very happy with the changes we did get. After thinking about it, the extra lily every 60 seconds gives me what I wanted from Assize charges anyways: A little more healing and less cooldown drift on Assize. (At 2.45 GCD Assize would clip the GCD or drift, and now I can burn a lily more freely to decrease the drift).

    I'm just astounded at some people's complete lack of gratitude. It's not healthy. And by gratitude I don't mean the social performance of thanks. I mean emotionally appreciating good things in your life.

    Edit:
    Quote Originally Posted by Rilifane View Post
    Provided that you can get off Misery before the boss dies:
    - Lilies are now dps neutral by nature
    - they are dps gain over Glare spam if Misery is used under any raid buff and/ or pot while the Lilies were used outside those windows
    - they are a signifcant dps gain if a boss has downtime
    - they allow for lower (or even no) Piety builds as using them saves MP while being dps neutral
    The 3rd one was already the case before but it's a bigger dps gain now while also being lower risk as you generate them faster.
    It doesn't solve the lack of downtime options all healers suffer from but credit where credit is due. Overall the Lily & Misery change is a noticeable buff for WHM's free healing while also being a slight dps buff. It also makes WHM/ SCH comps more viable. Is it enough to be on par with the other 3 healers in terms of dps? No. But it brings it closer to them, at least.

    Hopefully more changes are coming, they did listen to the feedback and made 2 major changes that affected dps neutral healing, dps itself and MP.
    This is a better mindset. WHM gained a lot today. It might not be perfect, but it's 2 or 3 steps forward.
    (0)
    Last edited by Leonerdo; 04-12-2022 at 05:32 AM.

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Leonerdo View Post
    As for everyone else complaining about WHM, when we just got huge buffs... I guess you really can't please everyone. This is why SQEX ignores the forums 90% of the time. No matter what they do, people will complain that their class is being destroyed.

    I mean really, I had a ONE single change on my wishlist: 2 charges for Assize. I didn't even get that, but I'm still very happy with the changes we did get. After thinking about it, the extra lily every 60 seconds gives me what I wanted from Assize charges anyways: A little more healing and less cooldown drift on Assize. (At 2.45 GCD Assize would clip the GCD or drift, and now I can burn a lily more freely to decrease the drift).

    I'm just astounded at some people's complete lack of gratitude. It's not healthy. And by gratitude I don't mean the social performance of thanks. I mean emotionally appreciating good things in your life.

    Edit:

    This is a better mindset. WHM gained a lot today. It might not be perfect, but it's 2 or 3 steps forward.
    I agree largely. PVE healing has not been fixed and still has a lot to address if we want to see healing move in the right direction. It's been years of neglect that many of us have had to endure as we watched the role we loved and grew fond of get torn apart down to the floorboards, so it's tough. The lily changes are a massive step forward and shows that they actually are paying attention to healer feedback to some degree. It may very well work in our favor to acknowledge the step forward in order to try and direct the road ahead of that.

    It's a shame that they didn't address every aspect of healer feedback and time travel to the past to correct it like everyone wants, but the best thing that we can do to try and push the role in the direction we want is to encourage good changes while continuing to critically discuss the remaining issues.

    I think everyone getting worked up over the Aero II/Dia situation is a bit unnecessary. It's very obviously a typo and not the only typo in the list of changes either. PVP MCH lists that Chainsaw has a 5% chance to instantly KO an opponent in one location while it states it has a 3% chance in another location. It cannot both be a 3% chance and a 5% chance at the same time, so it's clearly an error. Yeah, it's sloppy, but small things make it through the cracks from time-to-time. Let's not make a mountain out of a molehill.
    (2)

  5. #5
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Leonerdo View Post

    As for everyone else complaining about WHM, when we just got huge buffs... I guess you really can't please everyone. This is why SQEX ignores the forums 90% of the time. No matter what they do, people will complain that their class is being destroyed.

    I mean really, I had a ONE single change on my wishlist: 2 charges for Assize. I didn't even get that, but I'm still very happy with the changes we did get. After thinking about it, the extra lily every 60 seconds gives me what I wanted from Assize charges anyways: A little more healing and less cooldown drift on Assize. (At 2.45 GCD Assize would clip the GCD or drift, and now I can burn a lily more freely to decrease the drift).

    I'm just astounded at some people's complete lack of gratitude. It's not healthy. And by gratitude I don't mean the social performance of thanks. I mean emotionally appreciating good things in your life.

    Edit:

    This is a better mindset. WHM gained a lot today. It might not be perfect, but it's 2 or 3 steps forward.
    "I pissed in your cereal but I fixed it for you, you should be grateful."

    Fixing a mistake that you caused is not praiseworthy, it's merely meeting expectations. I'll give praise where it's due, like the PvP healer changes are absolutely phenomenal and I applaud whoever did it. The PvE side of thing however, are just fixing something that should've been dealt with at the onset and even then, they still screwed up with Dia now being a downgrade to Aero 2. Why would I be grateful that?
    (7)
    Last edited by Silver-Strider; 04-12-2022 at 11:03 PM.

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Silver-Strider View Post
    "I pissed in your cereal but I fixed it for you, you should be grateful."

    Fixing a mistake that you caused is not praiseworthy, it's merely meeting expectations. I'll give praise where it's due, like the PvP healer changes are absolutely phenomenal and I applaud whoever did. The PvE side of thing however, are just fixing something that should've been dealt with to start with and even then, they still screwed up with Dia now being a downgrade to Aero 2. Why would I be grateful that?
    Your feelings may very well be justified, but is that the most effective way of evoking change? We've seen that the dev team doesn't like to respond to derogatory feedback. Sometimes it doesn't matter who's right or wrong in a situation if you're trying to manipulate the scenario to yield the results you're after.
    (2)

  7. #7
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    Your feelings may very well be justified, but is that the most effective way of evoking change? We've seen that the dev team doesn't like to respond to derogatory feedback. Sometimes it doesn't matter who's right or wrong in a situation if you're trying to manipulate the scenario to yield the results you're after.
    I disagree with the entire direction they've taken the role, and WHM in particular. I've been polite about it before, and they've been dismissive in return. I'm dismissive of the "fixes" we've had over the last several years, because all of said fixes continue to take the role in the same boring direction: you will spam the single target nuke, you will overheal, and you will like it.

    I will be dissatisfied until there's an entire rework/redesign, and I'm aware of that.
    (9)

  8. #8
    Player
    Leonerdo's Avatar
    Join Date
    May 2021
    Posts
    77
    Character
    Leon Daraguin
    World
    Siren
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Silver-Strider View Post
    "I pissed in your cereal but I fixed it for you, you should be grateful."

    Fixing a mistake that you caused is not praiseworthy, it's merely meeting expectations. I'll give praise where it's due, like the PvP healer changes are absolutely phenomenal and I applaud whoever did. The PvE side of thing however, are just fixing something that should've been dealt with to start with and even then, they still screwed up with Dia now being a downgrade to Aero 2. Why would I be grateful that?
    That is another awfully negative mindset. Mistakes are inevitable in life, and acknowledging and fixing those mistakes is necessary. So continuing to critique the mistake and ignoring the fix is backwards as heck. It just makes the fixing part seem worthless, so why bother improving. "Anything less than perfection is worthless." But perfection is impossible if you don't start with a few mistakes and fix them. I hope you never raise a child.
    (0)

  9. #9
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Leonerdo View Post
    That is another awfully negative mindset. Mistakes are inevitable in life, and acknowledging and fixing those mistakes is necessary. So continuing to critique the mistake and ignoring the fix is backwards as heck. It just makes the fixing part seem worthless, so why bother improving. "Anything less than perfection is worthless." But perfection is impossible if you don't start with a few mistakes and fix them. I hope you never raise a child.
    I hope to never raise a child either, I genuinely don't have the patience for it but that's neither here nor there.

    I can forgive a mistake, if a genuine effort is made to understand WHY that mistake happened. SE has made a LOT of mistakes when it comes to healers and the few fixes that they do toss our way don't feel genuine to me. They feel like something to get us to shut up and nothing else. Take SB, for example. There was a ton of backlash due to the removal of Energy Drain, the horrible Lily System, how weak Noct Sect was, etc so SE gave back ED, did some mild changes to the Lily system at the time as a bandaid and buffed Noct Sect a little bit at a time and we became complacent. Come ShB and they lobotomized healers fully, homogenizing them all to such an extent that healers now share 80% of our toolkits, and we're still actively complaining about how there's nothing to heal, how oversaturated our Healing toolkits are and how we're tired of the 1 button snooze fest that is Healer "rotations". "Complacency is the forerunner of Mediocrity" and Healers are already Mediocre as is so I'm refusing to be complacent this time. Call me negative, call me toxic, call me an ass, I don't care because I'm tired of being treated as a second class citizen in this game and if I have to be labelled as "ungrateful" so be it.
    (5)

  10. #10
    Player
    LiddyGhu's Avatar
    Join Date
    Mar 2014
    Posts
    28
    Character
    Renyci L'fay
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Leonerdo View Post
    You said it yourself. WHM can use Medica II if they want to save lilies for downtime. It's not 100% optimal all the time (like if your co-healer is an AST, or you're with SCH and only need 400-520 potency), but these situations are quite rare. If you want to be more selfish, that's for you and your co-healer to decide if it's worth it. WHM has already taken a large step away from being the "selfish healer" now that lilies contribute more damage and you get more of them for healing. It's not perfect, but I think fixing it would require WHM's design to be worse in other ways, for instance, by making lilies oGCD (homogenizing) or removing Misery entirely and making the lilies just do 310 damage themselves.

    Thank you for being polite and specific about the feedback, though.
    Indeed, in theory, it would usually be worth it if you needed more than Succor's potency to still have the WHM cast medica II due to the incredible strength of the ability. However, in practice, when it comes to actually getting down to the point you need a GCD heal, you usually only need the lightest little tap more anyway. I would say that from my experience, in the vast, grand majority of these cases, it is better for Scholar to use Succor, even though the damage difference is a mere 15 potency or so. Like, a solid above 80% of the time.
    (0)

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