Quote Originally Posted by Semirhage View Post
Good point. I'd actually like these changes; they'd at least show the design team has an awareness of how healers actually play. I mean, given my dream design and role balance I'd love it if WHM either had significant advantages over the other three in its theme areas or got some party utility instead of dedicating itself to being 2/3 of a job (damage, healing, and something else) while not really excelling in the 2/3 it has in exchange for the 1/3 it has gutted out, but that's also another issue entirely
Something I'd love to add to each healer as well would be some kind of buff attached to your AoE spell. I'm not a fan of the total separation of Single Target and AoE in this game because very few fights require both. It can be interesting in an example like Tower at Paradigm's Breach's second boss where you have two bosses that sometimes can be hit by AoEs or the Magus Sisters at the Tower of Zot, but beyond that, you always have a few-to-a-handful of buttons that are virtually useless for the entirety of a fight. Finding ways that AoE buttons can be useful during single target as well could help healers out with having more to do during downtime and clearing up hotbar space for DPS. In the case of healers, what I have in mind would be something like:

Holy III: Increases own DPS and healing output by 5% for 45 seconds.
Art of War II: Increases own critical hit chance by 5% for 30 seconds.
Gravity: Decreases own cast time and recast time by 8% for 30 seconds.
Dyskrasia II: Changes with Eukrasia to be 60 potency with a 60 potency DoT for 18 seconds.