
Originally Posted by
ty_taurus
You're missing the point. The lilies do indeed now function as a working system, but her point is that the potency increase fails to address two core flaws with the lily system's design. First is how you still nourish the blood lily when spending lilies during downtime or inbetween fights, and because that readies your next cast of Afflatus Misery, you're obligated to burn as many lilies as you can or as are needed between phases of a fight or between one trash pack and the next rather than actively use them in combat. Additionally, when you are in combat, you're also obligated to avoid overcapping on lilies otherwise you're losing value. And maybe you don't believe it, but many fights throughout the game, even in savage, have dry periods where not enough damage is being dealt and you have nothing to heal.
As a Sage, I have a very similar resource in Addersgall. I don't want to sit on max Addersgall because using those actions restores my MP, so I'm obligated to use them before I hit 3. But in most fights in the game, I hit segments where I'm throwing Druochole on myself at full HP because no one's injured. As a Sage, a part of this is because I have Kardia on my tank, but with how much self healing tanks have, this experience won't be much different for WHM.
Take Smileton for example. Do you know the second boss only uses 1 unavoidable AoE in the entire fight? I'd estimate that roughly 70% of my Addersgall is spent on someone with full HP in that dungeon. That, I might remind you, is categorized as "Expert."
So while the improved potency does fix the biggest glaring flaw with the lily system, it's not entirely fixed and does need to be addressed in the future along with many other things the healers have needed for years now.