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  1. #1
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    104
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100
    While I agree wholeheartedly that the current state of WHM (and healers in general) is on the boring side, I do want to say I'm happy with the changes from 6.1. Its not just that Misery being dps neutral makes sense from a balancing point of view, its that it gives us GCDs to press that aren't freaking Glare. I'm looking at my logs from Endsinger last night and I have 17 Raptures, 2 Solaces and 6 Miseries. Comparing that to a Zodiark pull with a similar, I only had 6 Raptures and two Miseries and I'm pretty sure those were all pressed during downtime.

    I know some people feel like WHM needs more oGCD heals like the other healers and I did too. After 6.1 though, I'm being reminded that what we really need is just more diversity between healers and different buttons to press.
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  2. #2
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Akava View Post
    While I agree wholeheartedly that the current state of WHM (and healers in general) is on the boring side, I do want to say I'm happy with the changes from 6.1. Its not just that Misery being dps neutral makes sense from a balancing point of view, its that it gives us GCDs to press that aren't freaking Glare. I'm looking at my logs from Endsinger last night and I have 17 Raptures, 2 Solaces and 6 Miseries. Comparing that to a Zodiark pull with a similar, I only had 6 Raptures and two Miseries and I'm pretty sure those were all pressed during downtime.

    I know some people feel like WHM needs more oGCD heals like the other healers and I did too. After 6.1 though, I'm being reminded that what we really need is just more diversity between healers and different buttons to press.
    That's something that I've been trying to say in lead up to 6.1 before we knew about the Misery change. WHM does need more to do and should have a clear advantage even if a relatively tame one, but it does not need an OGCD library like the other healers. That just continues to reinforce the homogenization we're trying to move away from, and low APM jobs can be fun and interesting. BLM is one of the most complex and interesting jobs in the game and it doesn't have too many OGCDs. It's constructed around rhythm, positioning, and decisive play around their rotation, and WHM could be the same.
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