The overall sentiment around healers right now is that spamming glare/broil/malefic/dosis 100+ times per fight is boring as boring gets. There are ways for the developers to change this without having to add more buttons or create new assets. It also wouldn’t necessarily raise the skill floor which is what the devs seem to use as their reasoning for not adding any complexity to the role.

As sage is the only healer I’ve played extensively this expac, I have a few suggestions that would allow us to have less dosis spam and play more into sage’s identity of “shield healer” and “heal by damaging”.

1. Addersting is generated upon casting diagnosis, eukrasian diagnosis, prognosis, or eukrasian prognosis.

2. Using toxicon reduces the cooldown of phlegma by roughly 15-20 seconds.

3. Phlegma has three charges.

4. Physis grants nearby party members kardia for 15 seconds. This would mean more damage=more heals and would give an actual reason to use soteria.

5. Kerachole no longer has a regen effect. Now it applies a stacking shield to allies for 15 seconds. Every time you use any damage skill while Kerachole is active it applies another shield to allies. The potency of that shield depends on the damage of the spell.


I’m sure these wouldn’t work flawlessly and would necessitate potency and cooldown changes, but I think something along these lines could be a good change.