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  1. #1
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100

    Sage suggestions

    The overall sentiment around healers right now is that spamming glare/broil/malefic/dosis 100+ times per fight is boring as boring gets. There are ways for the developers to change this without having to add more buttons or create new assets. It also wouldn’t necessarily raise the skill floor which is what the devs seem to use as their reasoning for not adding any complexity to the role.

    As sage is the only healer I’ve played extensively this expac, I have a few suggestions that would allow us to have less dosis spam and play more into sage’s identity of “shield healer” and “heal by damaging”.

    1. Addersting is generated upon casting diagnosis, eukrasian diagnosis, prognosis, or eukrasian prognosis.

    2. Using toxicon reduces the cooldown of phlegma by roughly 15-20 seconds.

    3. Phlegma has three charges.

    4. Physis grants nearby party members kardia for 15 seconds. This would mean more damage=more heals and would give an actual reason to use soteria.

    5. Kerachole no longer has a regen effect. Now it applies a stacking shield to allies for 15 seconds. Every time you use any damage skill while Kerachole is active it applies another shield to allies. The potency of that shield depends on the damage of the spell.


    I’m sure these wouldn’t work flawlessly and would necessitate potency and cooldown changes, but I think something along these lines could be a good change.
    (0)

  2. #2
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Oh, and

    6. Eukrasian dosis doesn’t apply all of its kardia healing up front. Kardia would trigger for every tick of the dot.
    (0)

  3. #3
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    The general sentiment is Sage's honestly are what they tried to do with Bards. DPS Healers who focus on DPS instead of healing. I have seen alliances mass quit after getting all Sages on the team.

    Honestly, I don't consider Sages Healers or good healers in fact when it comes down to it if I get a Sage in my party I automatically will commend anyone but a Sage. With the 6.1 patch increasing healing spells I think the developers have gotten the hint we want Healers who can actually do more Healing instead of DPSing.
    (1)

  4. #4
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by HisShadowX View Post
    The general sentiment is Sage's honestly are what they tried to do with Bards. DPS Healers who focus on DPS instead of healing. I have seen alliances mass quit after getting all Sages on the team.

    Honestly, I don't consider Sages Healers or good healers in fact when it comes down to it if I get a Sage in my party I automatically will commend anyone but a Sage. With the 6.1 patch increasing healing spells I think the developers have gotten the hint we want Healers who can actually do more Healing instead of DPSing.
    You clearly have a negative amount of understanding about Sage since it's still the highest HPS healer in the game with very few weaknesses. You could always, ya know, pay attention to what your team is doing in battle to decide who you want to commend, but I'm fairly certain you'll just respond with something about how "rational-thinking" is overrated.

    As for the OP, here's some feedback:

    Points 1 & 2: If you made Toxikon reduce Phlegma's CD by 20 seconds, you'd be looking at an approximate 557 DPS potency 2-button combo on GCD healing, which ultimately means all this effort does nothing to change the healing style of Sage since it's still a DPS loss to GCD heal. Simply upping the CD reduction is, at that point, functionally the same as just increasing the potency of Toxikon, and it's been discussed before about how that's not really a great idea on it's own. Either it's a DPS loss and we don't care about using it, or it's neutral or a gain and we spam GCD healing whenever possible which is antithetical to Sage's design. It needs more nuance to allow Toxikon to shine without making it a spammable tool.

    Point 3: It makes sense with the idea of making Toxikon reduce Phlegma's cooldown, but seeing as that is not an effective solution, it's ultimately not a necessary change. It would also inadvertently increase Sage's burst DPS, which isn't inherently bad, but should be taken into consideration.

    Point 4: I think it would just make more sense for Soteria to be AoE and essentially function as a temporary, secondary Kardia.

    Point 5: Interesting, but I'm not really sure what your goal is with this from a gameplay perspective. It would mean you'd want to use Kerachole much earlier to build up that stacking barrier before a nasty raidwide. Currently we try to use it just before a raidwide, or in certain situations earlier to have the cooldown back again for the next raidwide, but it would also cut out a big chunk of our AoE healing. Perhaps the Soteria or Physis II change would compensate, but I'd definitely want to test out what that feels like in practice.

    Point 6: If you're spreading out 170 across 30 seconds, that would just be a heal of 17 potency per tick. I'm not sure if that's worth the thematic synchronization.
    (14)

  5. #5
    Player
    Mesarthim's Avatar
    Join Date
    Jun 2016
    Location
    Kugane
    Posts
    974
    Character
    Rozemyne Shyahoro
    World
    Leviathan
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HisShadowX View Post
    The general sentiment is Sage's honestly are what they tried to do with Bards. DPS Healers who focus on DPS instead of healing. I have seen alliances mass quit after getting all Sages on the team.

    Honestly, I don't consider Sages Healers or good healers in fact when it comes down to it if I get a Sage in my party I automatically will commend anyone but a Sage. With the 6.1 patch increasing healing spells I think the developers have gotten the hint we want Healers who can actually do more Healing instead of DPSing.
    I'm going to assume this is more of a you problem, not a Sage problem. I haven't failed a pull since the start of this expansion regardless how bad the party has been. But good on you for effectively giving innocent Sage players the middle finger simply because you don't like their job, that'll show em! /s

    Healers might not be very well designed but if the party dies because the healer is only dpsing and not healing, and no one else is playing poorly, then that is a player problem not a Sage problem. Between Kerachole, Taurochole, physis, Haima, Painhaima, etc you have more than enough tools to avoid wipes even in below average parties. So tone down your healer bashing just a smidge, I even noticed you have a tank forum thread complaining too.



    But on this topic I did always find toxicon to be exceptionally underwhelming. Addersting just feels flawed. It would be nice if the mechanic did synergize with the rest of the kit in some fashion.
    (4)

  6. #6
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Don't feed the troll. He's a 0 mitigation tank who got called out for it a while back but decided to go on a vendetta against healers instead for not covering for his own faults. Nothing to see here.
    (14)

  7. #7
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    If I had designed sage I'd have really leaned into the barriers because a lot of their abilities don't make much sense when you think about them.

    Take Kerachole for example. Before it gets a regen added to it, it simply has a damage reduction. That's fine, good for dungeon trash or raid wide aoes.

    But once the regen is attached? If you don't use it a split second before a raidwide, some of that regen healing is wasted. Now if it had a 500 potency barrier upfront with that 10% damage reduction? Leans into the barrier healing playstyle that Sage is SUPPOSED to have.

    Same with Taurochole.

    The 700 potency upfront heal is wasted for a tank buster because you might only want it for the 10% damage reduction. That 700 pot heal is pointless if the tank's on the floor. Put a 500-700 pot shield on it instead.

    Same with Holos.

    All of this upfront and regen healing on what is supposed to be a barrier healer.

    IMHO the Barrier / Regen based healer system has been an absolute failure because of the FFXIV Dev's complete refusal to lean into it. When everyone is Super, no one is Super.

    When all of the Healers have all of the tools, there is no job identity.
    (9)
    Last edited by Deceptus; 04-03-2022 at 11:52 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. 04-04-2022 01:08 AM
    Reason
    You know what. Not worth it.

  9. #8
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    I’d reply with quote but I’m on my phone and that’d take forever. So I didn’t crunch any numbers or do any math or anything. Specifics like potency adjustments, healing ticks etc weren’t taken into account. Obviously, anything like this would necessitate number changes. More things I thought of after reading your guys’ comments:

    The overall goal with my train of thought is to allow gcd heals without them being overtly punishing, reduce dosis spam, and turn what are currently regens into either shields, or kardia appliers since kardia is effectively a regen anyway.

    Maybe adder’s sting could be generated when using anything that uses addersgall.

    Kardia could heal based on the amount of damage you deal, not whenever you cast an offensive spell. Sage doesn’t have any attack that’s crazy high potency anyway so single target fights wouldn’t be massively effected by this but it could make dungeon trash more interesting. My point about kardia ticking with each tick of your dot is more for dungeon pulls than bosses. I do agree, having kerachole give a defense buff and just a strong barrier makes a lot more sense. As for points 1, 2 and 3, if addersgall skills and GCD heals generated stings, and if toxicon completely reset phlegma’s cooldown, would that make it any better? In my head that would basically make toxicon then phlegma a combo, but I’ll take an occasional two button combo over 111111111.
    Skills like holos and taurochole make no sense as they are. If holos was just a defense buff, that’d work. If taurochole were just a defense buff, that’d work. As taurochole is currently, they only time it’s really worth using is on multi hit tankbusters which is really niche. Holos is just meh.

    I do agree that if the devs don’t seriously lean into the regen/shield healer dynamic then it’ll fail. I’m reserving judgement until 6.2. Though, Yoshi P’s “just do ultimate lul” and “we replaced the healer on our test team bc they got too good” comments make me terribly skeptical.
    (0)

  10. #9
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Some of these aditions are good in a vacuum but I don't think they'll achieve what you want them to do
    1-in a vacuum is good but woudn't break the dosis spam

    2-The interesting one, once again on a vacuum is good however there are 2 scenarios depending on the potency

    If toxicon+15s worth of phlegma cd is less powerful than dosis spam, then it woudn't break the spam
    If its equal or stronger then that would be spammed as its more dps+healing for a slightly more mp cost (200 per cycle) and tbh changing one spam for the other doesn't sound great to me

    3-In a vacuum not bad but woudn't break the spam either

    4-This one is something I also thought of but between server ticks and timers I think its too inconsistent, would be better imo if it worked in a charge system like haima

    5-Shields do not stack with themselves so by doing this you\re wasting a lot of potency and kinda stepping on panhaima's niche, would rather have a single shield+mit as others have pointed out

    6-you mean 170 every tick? On top of normal dosis heal? That would be broken af tbh

    Now imo, the idea of the toxicons is good but since its a resource gained through gcd heals only, it creates a situation where it competes with dosis instead of working alongside it

    If I were in charge of "fixing it" I would add a cd of my own
    -sge combo: changes dosis and dyskrasia to have 2 combos depending on which you press first (dosis->dyskrasia or dyskrasia->dosis) one of them giving a dps buff and the other being melee range with higher damage, 30s cd and 3 charges. Every finished combo gives addersting

    Now we follow your toxicon idea of reducing phlegma cd by 15s (while making sure heal to get addersting is not a gain)
    And finish by making phlegma reduce the combo cd by 15s too

    That way there would be a rotation of cds between phlegma->combo->toxicon and we use dosis and E!dosis as filler inbetween
    (0)
    Last edited by WaxSw; 04-04-2022 at 09:51 PM.

  11. #10
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    My only suggestion for SGE is for Kardia to proc on every action via just attacks. While SGE has plenty of oGCDs, when crap hits the fan and you're forced to GVD heal for whatever reason (namely those no mitigation tanks that collect vuln stacks like they're mog tombs). Kardia is dead when your spamming E.Diagonsis and being without your regen is very noticeable.
    (0)

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