Quote Originally Posted by rewd View Post
While I agree that the system is still flawed and needs improvements, I prefer the current system because it does make lilies quite versatile at least. You could use them for healing, but also for movement or for weaving opportunities (lilies allow for a lossless raise for example).
I mean yes, but I was replying to someone suggesting that blowing lilies as often as possible was the name of the game.

Still hate 'em. You can use them for moving (and overhealing) or weaving (and overhealing). They're like a more sophisticated Freecure trap. They allow you to do important, useful things by funneling you into casting healing spells whether they're useful or not, which is how bad healers play. I'd much rather a system that rewards the player for timing their resource use well, or tempts them with tough choices that all lead to positive outcomes that are hard to discern which is better. Lilies are like that bad healer tutorial on the sidelines shouting "you should be casting healing spells constantly, all the time! That's how skilled healers play".