


You can move while casting mudras.But by your complaints with SAM, the NIN mudras literally fall into the same situation. You have to stop attacking and cast your mudras which is effectively the same as a cast bar just you're doing mudra combos instead of looking at a cast bar. If anything, messing up mudras due to random server lag not registering a global is more interruptive than a cast bar.
Both mechanics are fine obviously, but your complaint about SAM cast bars make no sense.
And? So what?
Also,
Ability: Ten Chi Jin;
Temporarily converts each of the three mudra into a ninjutsu action. Executing one of these actions will convert the remaining mudra into different ninjutsu actions until all three have been executed or the Ten Chi Jin effect expires.
Duration: 6s
Only ninjutsu available while active. The same ninjutsu cannot be executed twice.
Cannot be executed while under the effect of Kassatsu. Effect ends upon moving.
The cast bars are not randomly placed. Nowhere does it "stutters" and you are lovely proof that just because someone is able to level everything to 90 it doesn't mean they know what they are talking about.
Ninjutsu is a core part of the ninja fantasy and the hand signs are based off of real hand signs called kuji kiri. Granted in real ninjutsu the nine syllables are used for meditation, but that is generally where it is derived from. In FFXI ninjutsu was a spell cast, but clearly the FFXIV team took a different approach to go for a more recognizable play design with the mudras.I agree with this sentiment. The cast bar is ludoconceptually very appropriate for SAM, both with the idea of Samurai centering themselves and attacking with a delay, and with the idea of SAM being a successor to the Mystic Knight job.
I can't really comment on mudras because despite being made integral to the job I think they are also the reason why NIN is a horrible expression of the ninja job fantasy. Whatever shadow-assassin-acrobat flavor the job used to or might have had seems to have been abandoned for a lot of Naruto BS and an excess of elemental magic on a *mid-rage melee* job. Inasmuch as I think that SAM is one of the most creative and elegant implementations of a classic job fantasy in XIV, I think NIN is one of, if not the worst (alongside poor schizoid SCH).
Last edited by Ransu; 04-07-2022 at 03:31 AM.



Kuji Kiri is fine. The mudras are basically spells, and I don't see why of all the jobs Ninja was the one that needed to carry over XI's "suite of elemental magic spells." Ninjutsu could have been refashioned into literally anything--see SAM's focus on wind/ice or MNK's focus on earth/wind/fire. Personally I think NIN should cut Katon, Raiton, and Dota Mekkyaku (and maybe Doton) and lean into water/ice attacks.Ninjutsu is a core part of the ninja fantasy and the hand signs are based off of real hand signs called kuji kiri. Granted in real ninjutsu the nine syllables are used for meditation, but that is generally where it is derived from. In FFXI ninjutsu was a spell cast, but clearly the FFXIV team took a different approach to go for a more recognizable play design with the mudras.
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