So you want one of the things that makes SAM interesting to go away so it can play exactly like all the other melees? I thought we didn't want jobs to all be the same?
It absolutely does not destroy the flow of the rotation. You build 3 sen and then charge for a big swing. It makes complete sense in the same way you would plant your foot and sort of "wind up" to swing a baseball bat. You're sheathing your sword and winding up for a powerful and fast draw to do big damage.
Saying SAM cast ability destroys the flow is like saying jump for dragoon or mudras for ninja interrupt their flows. It makes no sense.
With dragoon and most other movement abilities, once you use jump, you are stuck with it until you are given control back and you can continue on with your rotation. With sam you can very easily interrupt yourself, especially with a controller, turning what should have been a 1,2,buff,3 rotation into 3,3,...,3.
And given enough times, yeeh, no it's not a satisfying feeling.
That's a player problem not a flow problem. Why are you moving when you know you're about to do a cast? That's like saying BLM should just instant cast everything because you might accidentally interrupt a cast because you can't figure out to keep your thumb off the joystick.
The random cast-bar is a two pronged problem. For 8 buttons the job plays exactly like the other melee jobs and then you are thrown a stutter... A stutter that can be extended by something no other melee roles have to deal with.
Just because it's been a part of SAM since it's release doesn't make it a good design.
Random? What? The entire concept of the job is to build up resources and then dump it into midare...There's nothing random about it and your reasoning is beyond stupid. Should we take mudras away from Ninja's too? Heaven forbid we interrupt your combos for something that differentiates the job from others. We don't want to confuse you after all.
SAM cast is a good design and one that keeps it balanced. Without the cast their potency would have to drop significantly.
Only issue with Mudras for ninja is how you lose out on the cooldown if you fail it, otherwise once you got the ninja rotation down it flows quite nicely. Same could be said for the Dancers step.
The SAM cast bar stands out like a sore thumb.
Just because you can't grasp something, doesn't make it poor design, especially when the entire class's mechanic revolves around it. You honestly come off as someone that would complain that Dark Souls is poorly designed because it's hard, it's kind of sad honestly.The random cast-bar is a two pronged problem. For 8 buttons the job plays exactly like the other melee jobs and then you are thrown a stutter... A stutter that can be extended by something no other melee roles have to deal with.
Just because it's been a part of SAM since it's release doesn't make it a good design.
Ten Chi Jen. That is all.
With slidecasting I can cast midares while doing lightwaves in EW EX 2. No excuse if you can't handle the cast bar
But by your complaints with SAM, the NIN mudras literally fall into the same situation. You have to stop attacking and cast your mudras which is effectively the same as a cast bar just you're doing mudra combos instead of looking at a cast bar. If anything, messing up mudras due to random server lag not registering a global is more interruptive than a cast bar.
Both mechanics are fine obviously, but your complaint about SAM cast bars make no sense.
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