Quote Originally Posted by Silver-Strider View Post
Just because you can't grasp something, doesn't make it poor design, especially when the entire class's mechanic revolves around it. You honestly come off as someone that would complain that Dark Souls is poorly designed because it's hard, it's kind of sad honestly.
While I'm not going to lie that i haven't finished any of the souls games. I have still very much loved them even with some fault they got like DS2 hitboxes being a bit messy and that casting in DS3 wasn't tweaked to deal with the faster combat from bloodborne.

And then there is Demon Souls which was a beacon off a game among the disappointingly easy and linear games that were released during that period, and we almost never got it in the west cause of it's poor reviews in japan...

Quote Originally Posted by Silver-Strider View Post
Ten Chi Jen. That is all.
Right... Ten Chi Jen, Suiton into cooldowns.

At no point does it feel like the job stutters because of a randomly placed cast-bar.