I hope this is sarcasm...I couldn't agree more, taking damage is a sign of weakness and puts you at risk of death; why should we reward players for doing this? Also how am I even supposed to know when to hit "Third Eye"??? The duration is so short and there's no way I could possibly know when an instance of unavoidable damage is coming out. It's extremely unfair and unfun to create skill gaps in a game via this unnecessary button bloat that Yoshida seems to have a hardon for.
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