Page 17 of 32 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast
Results 161 to 170 of 347

Hybrid View

  1. #1
    Player
    Apopopo's Avatar
    Join Date
    Nov 2017
    Posts
    25
    Character
    Emelc Vrand
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Man, some of the posts in this thread are absurd. There's so much "I don't like it because it's too hard".

    Managing your Kenki gauge and not blowing your load on Shinten isn't hard. Pressing Kaiten before doing a Midare or a Higanbana, is again, not hard. The class is not hard to play. All they had to do was have Guren and Shoha be upgraded via traits, and you've already removed two buttons off your hotbar. Frankly, aoe/single target split abilities that share CDs are the laziest and most uncreative form of job design, and they need to walk it back already. It's not fun, and it's literally pointless, because half the time you're only gonna use one of the two options anyways, because the other one is so hilariously bad. Looking at you Abyssal Drain.
    (9)

  2. #2
    Player
    localareanetwork's Avatar
    Join Date
    Feb 2021
    Location
    Forgotten Springs
    Posts
    267
    Character
    Local-area Network
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Apopopo View Post
    Man, some of the posts in this thread are absurd. There's so much "I don't like it because it's too hard".

    Managing your Kenki gauge and not blowing your load on Shinten isn't hard. Pressing Kaiten before doing a Midare or a Higanbana, is again, not hard. The class is not hard to play. All they had to do was have Guren and Shoha be upgraded via traits, and you've already removed two buttons off your hotbar. Frankly, aoe/single target split abilities that share CDs are the laziest and most uncreative form of job design, and they need to walk it back already. It's not fun, and it's literally pointless, because half the time you're only gonna use one of the two options anyways, because the other one is so hilariously bad. Looking at you Abyssal Drain.
    This I agree with. They already destroyed Guren by giving it fall off damage so it's not a gain anymore on 2 targets. They should just delete Guren and give Samurai Senei at level 70
    (0)

  3. #3
    Player ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    341
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    kaiten shall be missed it was tied to samurai for so long it might be hard to adjust to the change, i think its unwise however to exchange guaranteed crit skills for lower potency this will hurt samurai mains greatly an lock them out of groups for a preference of monk or reaper instead. going back to what the devs have said though this feels like a step backward as they said previously they would not nerf or weaken jobs... but this feels like exactly that this is weakening samurai for the cost of spending big moves which mind you have cooldowns an will be crits every time. not spammed like every other ability in its arsenal.
    as many have said if they were concerned about button space they shoulda just merged shoha and shoha 2, deleted third eye(its essentially useless now and procs a weaponskill no one ever uses ever) and consolidate other skills to trait upgrades.
    (0)

  4. #4
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    376
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    A lot of people don't want this skill gone and just trying to invalidate why they like it is insulting, please stop doing this.
    (11)

  5. #5
    Player
    MoonMoon97's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Miyu Moon
    World
    Zalera
    Main Class
    Samurai Lv 100
    I've already posted in another thread but since this one seems to be gaining traction, I will just post mainly what I've already said.

    Minus the obvious alternatives like consolidating the other skills such as Shoha/Shoha II, Ikishoten/Ogi Namikri, there are reasons why I would like kaiten to stay besides it being a cool animation and actually fun to press (which is a totally valid reason as to why it should stay).

    For me, kaiten is a skill that helps tie the kenki gauge and the sen gauge together. By removing kaiten, you're removing the major link between the two resources essentially and basically making the kenki bar separated and making it mostly tied to one spammable skill. Now you can pretty much remove the kenki bar from your UI and don't even have to worry about overcapping kenki because you can just spam shinten as soon as you can. I don't want that. That's very mind numbingly boring and I'd argue that kaiten is a more interesting button than shinten. With kaiten, you at least had to actively do some kenki math before each burst window especially the 2nd window to make sure you have kaiten for all the iaijutsu and ogi namikiri + senei in the 2nd window. Not having enough would mean you could lose out a kaiten-buffed higanbana, drifting Senei out of raid windows, or even drifting Ogi Namikiri out of raid windows. To me, it just felt rewarding to me when you are able to execute that burst window correctly because of how busy that 2 minute window could feel.

    And let's say 'action bloat' was lost in translation, and they removed kaiten because it made the job feel busy with high APM. It still wouldn't make sense because the kenki you no longer spend on kaiten will have to be used for shinten anyways which is more boring. You're pressing one less button per like minute. Doesn't help all that much. Instead you're just mind numbingly spending it on shinten.

    I hope that the development team reconsider the removal of kaiten. I very much would like it to stay. I was generally in a happy state with EW's iteration of Samurai so seeing this proposed felt like a betrayal from the development team.
    (10)

  6. #6
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    https://youtu.be/W1ZtBCpo0eU?t=50

    I am ready for the difficulty options to be implemented soon. Never forget my mom doing the 'That Old Familiar Feeling' gladiator level 15 class quest on normal, sitting down on a table during the fight and leaving to go to the bathroom. When she came back Aldis won the fight for her. She literally did nothing. I know this is a bit off topic, but this change leaves me feeling similarly. It is only the beginning...or well actually the continuation. Unsure when the beginning of The Great Simplification™ truly began.
    (2)
    Last edited by Faafetai; 04-04-2022 at 04:16 AM.

  7. #7
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Faafetai View Post
    https://youtu.be/W1ZtBCpo0eU?t=50

    I am ready for the difficulty options to be implemented soon. Never forget my mom doing the 'That Old Familiar Feeling' gladiator level 15 class quest on normal, sitting down on a table during the fight and leaving to go to the bathroom. When she came back Aldis won the fight for her. She literally did nothing. I know this is a bit off topic, but this change leaves me feeling similarly. It is only the beginning...or well actually the continuation. Unsure when the beginning of The Great Simplification™ truly began.
    2.2ish when they made warrior easier because it was too hard to play well
    (0)

  8. #8
    Player
    SeaJae's Avatar
    Join Date
    Apr 2022
    Posts
    34
    Character
    Sea Jae
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    I'm going to preface this by saying the earliest SAM I know is Shadowbringers SAM. So whatever use Kaiten has seen before then, to me, is irrelevant. This also goes for other abilities that may have been removed in the past that acted like Kaiten. It doesn't matter to how SAM is today.

    Today, Kaiten is a skill that serves a purpose unlike any other in the game. The closest abilities I can think of is DRG's Life Surge and MCH's Reassemble, but even those are different because there is no gauge cost associated with them. The design of using such a skill then, an oGCD to power up a GCD by spending a resource, is one that has become fairly iconic and job defining. This is especially the case when it's used as much as it is on a SAM.

    By concept, Kaiten is the power-up to unleash a devastating blow.
    By sight, Kaiten is the masterful flourish of your blade before landing a precise strike.
    By feeling, Kaiten is the pumping of a shotgun before firing it.

    It is our second most used button. Now, it's gone. And with it, a piece of the job's identity.

    Not only that, but a ternary decision has become a binary one. Binary decisions are rarely fun. We are humans. We are not computers. It does not matter whether the ternary decision was easy. The headline here is now it is even easier. No longer do you have to consider the moments of Shinten use and the timing of your Kaiten-Iaijutsu abilities. No longer even, with the further eradication of buffs occurring outside of 2mins, do you have to consider when you use your gauge outside of the 20s of raid buffs. We don't have meaningful agency on our Shinten use for the majority of a fight. Pooling in anticipation for 2min buffs is all that is left. All this newfound Kenki to be spent on Shinten, and very little mastery to be expressed. Unless, of course, you are given an AST card. Who knows how long that will last, the writing on the wall is plain to see after they called out the "business" of AST. Odds are, the expression of that VERY extreme case of masterful Shinten use will soon be eliminated as well. But I digress.

    Point is: Shinten being the only meaningful spender of our gauge for the majority of the fight does not make for fun game-play. I don't want to poke things to death. With this change, Shinten will be our most used ability by far. I don't like that for many reasons. I don't like it for the above reason of it being a very simplistic decision of when to use Shinten. I don't like it conceptually as a SAM who is supposed to be cutting more than poking. I don't like it visually as the flow of animation becomes very spammy and nonsensical, even in the world of Final Fantasy.

    All of what I'm trying to say is - on many different view points, the removal of Kaiten is not worth it. It's not worth it for button bloat. It's not worth it for action bloat. It's not worth it for reducing business. It's simply not worth it.
    (15)
    Last edited by SeaJae; 04-04-2022 at 04:51 AM.

  9. #9
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,157
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Good news is JP side is very negative on this change too.
    There maybe a chance this will not happen, maybe?
    (5)

  10. #10
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    It'll probably happen because it's too late to change, but it might be reverted come 6.2.
    (1)

Page 17 of 32 FirstFirst ... 7 15 16 17 18 19 27 ... LastLast