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  1. #1
    Player
    RezPls's Avatar
    Join Date
    Nov 2016
    Posts
    49
    Character
    Rez Pls
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LeonKeyh View Post
    If there were an instance of raidwide damage, I'd simply avoid it.
    I couldn't agree more, taking damage is a sign of weakness and puts you at risk of death; why should we reward players for doing this? Also how am I even supposed to know when to hit "Third Eye"??? The duration is so short and there's no way I could possibly know when an instance of unavoidable damage is coming out. It's extremely unfair and unfun to create skill gaps in a game via this unnecessary button bloat that Yoshida seems to have a hardon for.
    (1)

  2. #2
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by RezPls View Post
    I couldn't agree more, taking damage is a sign of weakness and puts you at risk of death; why should we reward players for doing this? Also how am I even supposed to know when to hit "Third Eye"??? The duration is so short and there's no way I could possibly know when an instance of unavoidable damage is coming out. It's extremely unfair and unfun to create skill gaps in a game via this unnecessary button bloat that Yoshida seems to have a hardon for.
    I hope this is sarcasm...
    (0)

  3. #3
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ransu View Post
    I hope this is sarcasm...
    It is, because they're incapable of coming up with an objective way of disagreeing with it.
    (0)

  4. #4
    Player
    RezPls's Avatar
    Join Date
    Nov 2016
    Posts
    49
    Character
    Rez Pls
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by LeonKeyh View Post
    It is, because they're incapable of coming up with an objective way of disagreeing with it.
    No, I agree that we should remove all points of a skill check via inputs for the game. It's a product you're paying for, why should you be barred from access or have to feel like your doing labor or try-harding in a videogame. That just isn't fun and I agree that we should be flattening the curb completely on skill/output for all jobs.
    (0)

  5. #5
    Player
    Hyuinn's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Eric Hyuinn
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeonKeyh View Post
    I'm definitely missing something with your point on drift and Tsubame that makes you think that combining them wouldn't be nice. Doesn't Tsubame reset if you use any other GCD after your Iaijustu? Not sure I understand why you would need them to be separate buttons. Do you mean that it's more difficult to hit the other button after Iaijutsu, that there is skill expression in the fact that you have to hit 2 buttons instead of just slamming 1 until both go off?

    IMO, Third Eye is bad design right now. It essentially gives you extra DPS if you take damage (I realize it's a minuscule amount, but it's still an overall bad design) which means you're rewarded for getting hit. You shouldn't be rewarding people for taking damage, and anything that increases damage is more likely to just be used "on cooldown" rather than being used at the "best" time. I know there are caveats with Third Eye in particular (and I know that most SAMs are using it for raid wides, not to stand in telegraphed/avoidable AEs), and the main effect is good for SAM, but I don't think it should give Kenki unless it's similar to TBN where it uses it and then gives it back if you "use it correctly." It should never be a DPS gain to get hit by something. That's just my opinion though, one that I'm sure SAM mains will hate me for saying.
    You need to keep track of Tsubame Gaeshi cooldown to know when to Midare. If they're the same button you can't do that, hence why you need them separate. It's not about being easier or harder to press. using midare in the wrong time means you either have to wait 5 seconds or so before doing Kaeshi without using any other weaponskills or doing said weaponskill and drifting Tsubame for 8 to 12 seconds assuming you are not using Higanbana (which you probably are since both of them are 60s cooldown, so you will also mess up that timing).

    Third Eye isn't supposed to be rewarding for getting hit. It rewards you for parrying, since you will get hit regardless in content. If you're stepping in AoEs to get Eye proc, you're doing it wrong, but that being said you could definitely not dodge something to keep uptime and use Third Eye to help your healer and get extra gauge which is still smart play if handled right.

    Quote Originally Posted by RezPls View Post
    I couldn't agree more, taking damage is a sign of weakness and puts you at risk of death; why should we reward players for doing this? Also how am I even supposed to know when to hit "Third Eye"??? The duration is so short and there's no way I could possibly know when an instance of unavoidable damage is coming out. It's extremely unfair and unfun to create skill gaps in a game via this unnecessary button bloat that Yoshida seems to have a hardon for.
    Do the fight multiple times and read the cast bar so you'll know when to use Third Eye. After a few wipes you'll definitely know what's an AoE from the boss and what's not, what's dodgeable and what isn't. If the duration was longer people wouldn't have to learn how/when to use it and just "press on cooldown" as you guys are making it out to be. Sometimes you can't use Third Eye because you'll be weaving other stuff, so it falls onto you, the samurai, to decide if you're going to delay your Iaijustu a bit so you can parry and get extra gauge, or if you're gonna try to do it anyways regardless of how tight the execution would be.
    (0)