Just made a forum account to add my dissent to the removal of Hissatsu: Kaiten, for all the many reasons stated in this thread:
  • Loss of class fantasy (!!!)
  • Loss of aesthetically pleasing animation and sound
  • Loss of (mildly) engaging gauge management
  • Loss of oGCD variety

As petty as it is, this proposed change has killed my motivation to play the game. I was starting to really enjoy SAM and had been gearing mine up. It was my favorite DPS this expansion. But what I don't enjoy is SAM's gameplay prior to 52. Kaiten's satisfying flourish, the way it flows into the iaijutsu animation, and the class fantasy of focusing energy into our powerful attacks, defines the job in my eyes. Shinten is boring in comparison. I don't want to play SAM without Kaiten. And if I don't want to play my favorite DPS, how do I justify playing the others?

I'll almost certainly unsub until 6.2 or 6.3 if Hissatsu: Kaiten is removed.

Technically off-topic, but I can't say I'm thrilled about the guaranteed crit changes either due to job synergy concerns. A much better idea to address crit variance is to make our larger attacks multiple hits where appropriate. Midare Setsugekka, Kaeshi Setsugekka, and Hissatsu: Senei are perfect candidates to be turned into 2-hit attacks. Shoha can be turned into 5 hits if you're desperate. Ogi Namikiri and Kaeshi Namikiri are problematic, but you can make those two alone guaranteed crits if you want.