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  1. #61
    Player
    Quyn's Avatar
    Join Date
    Feb 2015
    Posts
    97
    Character
    Tal Imres
    World
    Cerberus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by BokoToloko View Post
    Watching the behavior in DNC weaponskills, I'm somewhat positive Ogi Namikiri can't share button with Ikishoten as the former is a weaponskill and the latter an ability (the same way Devilment and Starfall Dance are separated but Technical Step and Tiliana are on the same button). Why this happens is anyone's guess (my best guess the transition from one button to the other comes with a delay, which can be worked around between a GCD interval but not when the first button is an ability).

    And while I hold my indifference about the removal about Kaiten, i must add that I didn't really feel the class was really bloated, specially with the removal of the actions linked to Third Eye.
    Its already a thing with certain plugins. Its zbsolutely possible.
    (1)

  2. #62
    Player
    Imoye's Avatar
    Join Date
    Sep 2013
    Posts
    285
    Character
    Onywen Fraelia
    World
    Ragnarok
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by LittleChickenNugget View Post
    I'm trash that's all in for easier classes to enjoy. There are games out there dedicated to steep learning curves and classes with difficulties. Let me just fast spam some skills to kill for fun.
    If you want to play something braindead easy, you already have a bunch of options. No reason why everything has to be simplified and dumbed down to chimp level of complexity. Sadly, Yoshi P seems dead bent on making everything streamlined, easymode and boring beyond comprehension (under the excuse and myth of "button bloat" which a lot of people seem to accept without question). WoW did the exact same thing and it didn't work. Why does Yoshi P think it'll work here? Easy classes are boring for a lot of people, and by removing complexity you're also removing skill expression and sense of accomplishment when mastering a class.

    You can have easy classes, medium difficulty classes and hard ones. There's no mutual exclusiveness here. Thinking in absolutes is the same as having a tunnelvision preventing you from seeing the larger picture.
    (25)
    Last edited by Imoye; 04-02-2022 at 09:22 AM.

  3. #63
    Player
    Quor's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    663
    Character
    Alexya Ultor
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Imoye View Post
    If you want to play something braindead easy, you already have a bunch of options. No reason why everything has to be simplified and dumbed down to chimp level of complexity. Sadly, Yoshi P seems dead bent on making everything streamlined, easymode and boring beyond comprehension (under the excuse and myth of "button bloat" which a lot of people seem to accept without question). WoW did the exact same thing and it didn't work. Why does Yoshi P think it'll work here? Easy classes are boring for a lot of people, and by removing complexity you're also removing skill expression and sense of accomplishment when mastering a class.

    You can have easy classes, medium difficulty classes and hard ones. There's no mutual exclusiveness here. Thinking in absolutes is the same as having a tunnelvision preventing you from seeing the larger picture.
    Possibly the worst part of this (well, one of the worst) is Yoshida-san himself - talking during his interviews in the Noclip docu - about how one of the design flaws in 1.0 was how people would just use the most powerful version of a spell over and over again because resource management wasn't an issue. One of the major things they wanted to add into the 2.0+ version was resource management and giving people a choice on what to use for a certain result.

    The Kaiten removal is killing what little resource management SAM had, directly countermanding what Yoshida-san himself said in his interview. The given reasoning of "button bloat" can be so much more cleanly addressed by simply upgrading Shoha to Shoha 2 and Guren to Senei, with appropriate damage falloffs in aoe situations to maintain the expected level of damage.
    (13)
    Quote Originally Posted by DRKoftheAzure View Post
    I still wouldn't do it [double weave oGCD's on GNB] because there is a good chance to mess up the rotation and it can easily cause a wipe because of server ticks.

  4. #64
    Player
    Vandry's Avatar
    Join Date
    Feb 2021
    Posts
    1
    Character
    Vandry Valysia
    World
    Balmung
    Main Class
    Samurai Lv 90
    Just chiming in to say removing Kaiten definitely sucks and hoping they revert the change based on negative feedback.
    (7)

  5. #65
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,467
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    dont play samurai often... but its a fun skill, it adds impact snd therefor fun. pls dont remove it
    (1)

  6. #66
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,037
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Kaiten stopped mattering once we lost midare only for it to be added back as a new skill. SAM in 6.0 is far worse to me than 5.x, I hate the flow of it, all the casts, and the aoes getting their own skill instead of damage falloff.

    Removing kaiten actually helps the flow for me just based on skill placement on my hotbars, but does nothing for the other added bloat.
    (2)

  7. #67
    Player
    Rayne6665's Avatar
    Join Date
    Jan 2021
    Posts
    411
    Character
    Wolfy Celestia
    World
    Leviathan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by HayaW View Post
    Is anyone else disappointed that this action is being removed? Im not a numbers person, nor do I understand what changes are good/ bad for a job, but Hissatsu: Kaiten looks really cool... I mean it looks super cool

    And that has to count for something, right?!
    As a Samurai main myself, i too will miss that skill. Spinning that sword in a flip of a wrist lol
    (0)

  8. #68
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    375
    Character
    Ara Amai
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Imoye View Post
    If you want to play something braindead easy, you already have a bunch of options. No reason why everything has to be simplified and dumbed down to chimp level of complexity. Sadly, Yoshi P seems dead bent on making everything streamlined, easymode and boring beyond comprehension (under the excuse and myth of "button bloat" which a lot of people seem to accept without question). WoW did the exact same thing and it didn't work. Why does Yoshi P think it'll work here? Easy classes are boring for a lot of people, and by removing complexity you're also removing skill expression and sense of accomplishment when mastering a class.

    You can have easy classes, medium difficulty classes and hard ones. There's no mutual exclusiveness here. Thinking in absolutes is the same as having a tunnelvision preventing you from seeing the larger picture.
    The sad thing is that it does work here since the game is heavily designed for people that have no desire to spend any time in gaming yet still fulfill their mmorpg fantasies via mmorpg simulator xiv, and the raiders that for some reason want it easier and easier to parse.
    (2)

  9. #69
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Canadane View Post
    If looking cool is all that mattered, we'd still have Power Slash and Grenado Shot and a bunch of other cool lookin' skills.
    we'd still have dragon blood.
    Gimme back my Dragoon saiyan mode
    (2)

  10. #70
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Samurai is probably the DPS I like the least and even I will agree that losing Kaiten is a shame. It felt good to use and contributed to class fantasy.

    Button bloat is just an excuse, because as people have already said there are several buttons they should have deleted/merged.
    (8)

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