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  1. #1
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Minarisweet View Post
    Its kinda sad people forget jobs can be deep, fit an aesthetic and have a lot of buttons these are not mutually exclusive... but for some reason we have to keep lowering the bar for SE everytime more because they want it easier to "balance" jobs or something.
    Having a lot of buttons is not necessarily deep.

    Shoha and Shoha 2 being different buttons is not deep.

    I feel like people don't understand what deep and complex are, and just think "but all these buttons I have to use and think about makes it deep!"

    Its a static rotation. Nothing is deep. Complexity only comes from having to manage the hotbar placement to make sense and be usable. And I'd wager a lot of people complaining about skills going away use plugins to align the fight, CDs, and collapse combos into 1 button.
    (2)
    Last edited by Valkyrie_Lenneth; 04-03-2022 at 12:50 PM.

  2. #2
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Having a lot of buttons is not necessarily deep.

    Shoha and Shoha 2 being different buttons is not deep.

    I feel like people don't understand what deep and complex are, and just think "but all these buttons I have to use and think about makes it deep!"

    Its a static rotation. Nothing is deep.
    I said deep and have a lot of buttons, not deep because it has a lot of buttons. You might not recognize where im coming from but that's fine.
    (4)

  3. #3
    Player
    Hyuinn's Avatar
    Join Date
    Apr 2022
    Posts
    11
    Character
    Eric Hyuinn
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    Having a lot of buttons is not necessarily deep.

    Shoha and Shoha 2 being different buttons is not deep.

    I feel like people don't understand what deep and complex are, and just think "but all these buttons I have to use and think about makes it deep!"

    Its a static rotation. Nothing is deep. Complexity only comes from having to manage the hotbar placement to make sense and be usable. And I'd wager a lot of people complaining about skills going away use plugins to align the fight, CDs, and collapse combos into 1 button.
    People may use such plugins, but none of them touched Kaiten, which begs the question why the dev team would prioritize that over any other thing to solve the button bloat.
    (0)

  4. #4
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyuinn View Post
    People may use such plugins, but none of them touched Kaiten, which begs the question why the dev team would prioritize that over any other thing to solve the button bloat.
    My guess is Kaiten being exclusively tied to Iaitjustu skills, which already require Sen to execute. Plus, these skills also have a cast time, and trigger the GCD. So I just named three reasons to get rid of it, and button bloat is not one of them.

    I honestly think SAM players will get used to Kaiten being removed. It will take an adjustment, but some will even likely look back and tell themselves it was a tacked on skill. That is not my view, just a conclusion that I predict some will arrive at. Again though, my issue with SAM began long before the decision to remove Kaiten.
    (0)