ah hell naw they removed the dopamine button known as hissatsu kaiten
ah hell naw they removed the dopamine button known as hissatsu kaiten
Literally every job in the game can be dumped down to that if you go that route. SAM is just pushing a few different buttons in a random order in order to unlock another button. Granted, SMN is on the simpler side, but effects are a very important part of job flavour and adding impact to skills. Titan should be toned down a notch, though.Turn off BFX for a while and you'll figure out it's just spamming 1 then spamming 2. There's no depth to it at all and it's somehow even more shallow than healer gameplay. It just has a metric assload of particle effects strapped to it to try and hide how shallow the gameplay is.
As for Kaiten, I don't want to see it go. It's a fun button to press and probably even the biggest singular reason I like the job. There's just something about it that hits me just right.
Then there's this Reddit comment: https://www.reddit.com/r/ffxiv/comme...en_to/i32kcd4/
Supposedly it's getting removed because of busyness and not button bloat, which are two different things. As someone who only casually dabbles with SAM, I can kinda see where they're coming from, but I still don't want the button to be removed.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
1) Midare is a great event you preparing during main rotation. And Kaiten was a prelude. A big part of rotation, not just some random buff you can miss. And somthing your reflexes, after several years of playing are searching right now
Then you say @yeah babe lets do dat big juicy crit (now guarateed). It also looks good by itself. Now midare is just another big hit that happens somtimes.
2) Kenki management is dead. If you want simplify just give stacks to kaiten.
I feel like people who make this an issue of job complexity and skill are missing the mark entirely. It doesn't change anything about the skill ceiling of the job, and is only a small change to the skill floor. Resource management hasn't been an important part of Samurai's gameplay since Stormblood, and anyone who thinks that it was meaningfully difficult or complex are just telling on themselves.
It just makes the job less fun. That's it.


@ Above poster; That's what I don't get. Why do people think the job has resource management? It straight up doesn't. It didn't even in Shadowbringers.


Repose to @localareanetwork
It literally is resource management though, how is anything but? Samurai was the only job where movement, OGCD damage, and a buff were tied to the same meter. The default defense of this change seems to be “well it wasn’t that complex to begin with guise so let’s make the job require even less thought!” It’s not like any job mechanic in this game is rocket science to begin with.
Last edited by Amh_Wilzuun; 04-03-2022 at 08:03 AM.


You don't manage it because doing your rotation normally always no matter what just gets you the needed kenki for everything you use it onIt literally is resource management though, how is anything but? Samurai was the only job where movement, OGCD damage, and a buff were tied to the same meter. The default defense of this change seems to be “well it wasn’t that complex to begin with guise so let’s make the job require even less thought!” It’s not like any job mechanic in this game is rocket science to begin with.


So we’re gonna pretend that this stuff doesn’t exist:
-downtime because of mechs where you can’t generate kenki
-party buffs
-AST cards
-needing kenki for movement
Even if you treat the sam rotation as if it’s being done on a target dummy, it obviously generates enough kenki for kaiten because otherwise there would be a resource generation problem with the job.
Alrighty, say I agree. Then why do I have this giant tumor on my hud? While Square is at race to the bottom why not remove the job gauge? The fact we are even discussing resource management being irrelevant is problem in and of self. If anything it shows exactly how poorly the developers have handled job complexity. Pointless systems giving the illusion of complexity.
During previous live letter Yoshi P stated that enochain was removed because variance between those who maintained proper uptime and those who did not was too great. Eventually you will be able to face roll keyboard and hit golden numbers on the forbidden website. The goal appears to be decrease variance between low skilled and high skilled players across all jobs.Notice how before the perplexing announcement to remove Kaiten, not a single person out there was saying things like “wow kaiten should be removed it’s a useless skill” or “I don’t like doing kaiten they should just bake the damage in”. It was just an accepted part of the job. But now that the devs announced their intention people have come out of the woodwork to defend the choice.
They need to knock this off. Some are just not as good as others. This is fact across all walks of life. You either accept that reality or you do not. You cannot make everyone as good as everyone else at everything.
Will never be as good as friends and family at RTS. I do not ramble incoherently on Blizzard forums about Zerglings being underpowered when my opponent builds Marauders because I refuse to build Roach Warren or Spire.


Notice how before the perplexing announcement to remove Kaiten, not a single person out there was saying things like “wow kaiten should be removed it’s a useless skill” or “I don’t like doing kaiten they should just bake the damage in”. It was just an accepted part of the job. But now that the devs announced their intention people have come out of the woodwork to defend the choice. I can’t help but question if these come from a place of truly wanting the skill removed or just a need to defend the FFXIV team’s decisions. There was a person in the other thread who was being contrarian and stubborn for literal hours on this issue despite valid points coming their way
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