You should read what I say before in this post before answer me this. So at LEAST, you know my idea when I say they remove Protect, StoneSkin. as an example... And NO this change the fact that Healers already contribute with 1 skill the same amount DPS as a tank while having shields, regens and Cures. And then people asking more Gear xD Funny hilarious DPS mentality is nuts and that is why they downscale everything.
Did I say that? Well tanks shouldn't do same amount of damage than a DPS and healers either… and if you look funny things back PLD got 3 rotations combos Rage of Halone, Gorging Blade and Royal Authority, merge in 2. So, they put blades rotation (on a none sense Magic rotation sequence ending). They remove the punishment of been in tank stance and put on passive skill. Also, some mitigation skills on that were cross-class. But people complain "why tanks should be punished. I prefer be in Sword Oath for deeps. :v" So basically comment the opposite of BancoBits.
No they don't need more damage buttons, what they need are more different kind of utilities and with that devs. Create content that they can actually feel useful and at same time u can't clear without a healer. Different proposal, but not the same.
Or tell me where goes the Casting. speed Skill Speed cards of the AST? Oh, no wait I know where they go NOW ALL ARE CRITS AND DPS! This solves the issue? NO? oh, wait Devs. downscale because HP pull is bigger… and cheese melding dungeons high dps issue... And now people didn't learn the lesson and ask more DPS more damage skills More mitigation.
Did you know that that is why we have glamour, right? Oh, no wait it is because you want actually to Cure in a heavy gear

True, true.
for u 3.
Asking for more of the same problem and not proposal ANYTHING different from DPS because is the only thing they care DPS mentality, which I don't give a #$%. I want to have fun playing my PLD but as result ask any other PLD with this nonsense rotation we have skipping 1 Atun and other stuff, and even with that u lose your raid buffs potential.
As I said we should find a balance, and sorry, but that balance is NOT only raising potencies of any skill more. Certain jobs should be balance, this will lead to reduce some and increase others, and create or get back utilities that can be use on dungeons/trials/raids that max the winning of fun and not only be DPS talking.