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  1. #1
    Player
    Recon1o6's Avatar
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    Sep 2016
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    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by J-Reyno View Post
    snip
    You're missing the point. All that so called power is worthless because CONTENT DOESNT REQUIRE IT.

    Healers have complained for years that healing is far too easy To the point that savages and ultimates are being completed without them with increasingly regularity across multiple expansions

    Yet SE STILL thinks "Pure healers" is what healing should be. They backpedalled on that MT/OT idea swiftly, but this regen/barrier healer split or the terrible direction they taken healing in is ok? Its not and this thread is the latest in a line of threads from the healer forums pointing out with lots of evidence why healers feel treated as 3rd class players.
    The only reason this thread is even here on the tank forums is because the mods didn't bother looking at the thread, only the title.

    Here's something interesting: the current top rated question in the live letter thread is a question I put on behalf of healers asking if they are going to change this terrible stance they have towards healing. If thats not a symptom of how shit healers are then what is?

    The sheer volume of poor healers is because all the good healers have quit the role in disgust at:

    -being made irrelevant by low levels of damage to the point content doesn't increasingly require them
    -having terrible homogenous kits that are blatantly overpowered for healing
    -having terrible 2, 1,1,1,1,1,1,1,1,1,1... approach to doing damage despite all evidence to the contrary pointing out that more damage buttons is better
    -constantly being given scraps from gear design. Its robes, coats or bust. Judge drace's awesome armour and cape? cant have that! we'll make it a frilly dress.
    -SE lying and ignoring feedback for years on end about the poor direction for healing
    -The dps or bust driven to the point healers only get scraps from savage loot, meaning they are often last if at all to get gear

    and more
    (6)

  2. #2
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Recon1o6 View Post
    You're missing the point. All that so called power is worthless because CONTENT DOESNT REQUIRE IT.

    Healers have complained for years that healing is far too easy To the point that savages and ultimates are being completed without them with increasingly regularity across multiple expansions

    Yet SE STILL thinks "Pure healers" is what healing should be. They backpedalled on that MT/OT idea swiftly, but this regen/barrier healer split or the terrible direction they taken healing in is ok? Its not and this thread is the latest in a line of threads from the healer forums pointing out with lots of evidence why healers feel treated as 3rd class players.
    The only reason this thread is even here on the tank forums is because the mods didn't bother looking at the thread, only the title.

    Here's something interesting: the current top rated question in the live letter thread is a question I put on behalf of healers asking if they are going to change this terrible stance they have towards healing. If thats not a symptom of how shit healers are then what is?

    The sheer volume of poor healers is because all the good healers have quit the role in disgust at:

    -being made irrelevant by low levels of damage to the point content doesn't increasingly require them
    -having terrible homogenous kits that are blatantly overpowered for healing
    -having terrible 2, 1,1,1,1,1,1,1,1,1,1... approach to doing damage despite all evidence to the contrary pointing out that more damage buttons is better
    -constantly being given scraps from gear design. Its robes, coats or bust. Judge drace's awesome armour and cape? cant have that! we'll make it a frilly dress.
    -SE lying and ignoring feedback for years on end about the poor direction for healing
    -The dps or bust driven to the point healers only get scraps from savage loot, meaning they are often last if at all to get gear

    and more
    While I agree that good healers have quit the role is undeniable, one of my best FC and raider is now DNC, and she was WHM…
    Raiding in with random people in PF had showed me healers don't need more damage buttons… why? Simple, because in several runs they were focus on DPS and example easy P1S Ice/fire/death mech, and they were unable to put shield and regen on the party... because they were DPSing... My friend and I that we have WHM and SAGE up says dude if this continues we switch to healer…
    So answer is NO healers don't need more buttons for DPS because with 1 they already became a green DPS without healing the party I don't want to imagine with 2 or 3…

    Plus they are casters... what do you expect? A heavy armour on them? a light armour?
    (0)

  3. #3
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    Join Date
    Oct 2021
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    959
    Quote Originally Posted by Arckrin View Post
    Raiding in with random people in PF had showed me healers don't need more damage buttons… why? Simple, because in several runs they were focus on DPS and example easy P1S Ice/fire/death mech, and they were unable to put shield and regen on the party... because they were DPSing... My friend and I that we have WHM and SAGE up says dude if this continues we switch to healer…
    So answer is NO healers don't need more buttons for DPS because with 1 they already became a green DPS without healing the party I don't want to imagine with 2 or 3…
    Tanks don't deserve more DPS either, they should really have less because so many of them can't perform their role properly and are unable to mitigate.
    So the answer is NO tanks don't need more buttons for DPS and in fact they need less, don't want to imagine them with more. Hopefully SE removes tanks bloated and meaningless DPS kits in 7.0 so they can focus on what they're supposed to do, which is TANK.....
    (3)

  4. #4
    Player
    Recon1o6's Avatar
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    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Arckrin View Post
    While I agree that good healers have quit the role is undeniable, one of my best FC and raider is now DNC, and she was WHM…
    Raiding in with random people in PF had showed me healers don't need more damage buttons… why? Simple, because in several runs they were focus on DPS and example easy P1S Ice/fire/death mech, and they were unable to put shield and regen on the party... because they were DPSing... My friend and I that we have WHM and SAGE up says dude if this continues we switch to healer…
    So answer is NO healers don't need more buttons for DPS because with 1 they already became a green DPS without healing the party I don't want to imagine with 2 or 3…

    Plus they are casters... what do you expect? A heavy armour on them? a light armour?
    Yes they do need more damage buttons. For the simple reason that constantly pressing 1 button for 60-90% of your gcds from level 1 to 90 is not just boring but a turn off to new healers and veterans alike. Fighting the golem at level 10? 1 dot and 1 nuke. Fighting Raubahn? 1 dot and nuke. Fighting Zenos at the end of endwalker? 1 dot and fucking nuke.

    Its not for balance, its for FUN. You know the main reason you play a game?

    And yes, casters in light or heavy armour would be nice because 12 years of white robe or coat is too long. All the other roles can wear a variety from heavy plate, to jackets, to chainmail, to robes, but healers are stuck with cloth everything bar a few incredibly rare pieces. Not even full sets, just the odd piece like aurum boots or deepshadow chest. There's still only one helmet exclusive for healers.

    They couldn't even leave an imported outfit from ff12 alone, no they just HAD to make it another dress.
    (6)

  5. #5
    Player
    Alzinor's Avatar
    Join Date
    Oct 2019
    Posts
    90
    Character
    King Saucer
    World
    Moogle
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Recon1o6 View Post
    Yes they do need more damage buttons. For the simple reason that constantly pressing 1 button for 60-90% of your gcds from level 1 to 90 is not just boring but a turn off to new healers and veterans alike. Fighting the golem at level 10? 1 dot and 1 nuke. Fighting Raubahn? 1 dot and nuke. Fighting Zenos at the end of endwalker? 1 dot and fucking nuke.

    Its not for balance, its for FUN. You know the main reason you play a game?

    And yes, casters in light or heavy armour would be nice because 12 years of white robe or coat is too long. All the other roles can wear a variety from heavy plate, to jackets, to chainmail, to robes, but healers are stuck with cloth everything bar a few incredibly rare pieces. Not even full sets, just the odd piece like aurum boots or deepshadow chest. There's still only one helmet exclusive for healers.

    They couldn't even leave an imported outfit from ff12 alone, no they just HAD to make it another dress.
    if you wanna have fun with a fun dps rotation, play a dps.

    As a healer, you'll mainly have fun with your healing rotation which is your main job.

    and atm you complain but sage have more than 2 buttons to dps and is fun to play on both dps and healing side.
    (0)

  6. #6
    Player
    Deceptus's Avatar
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    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Alzinor View Post
    if you wanna have fun with a fun dps rotation, play a dps.
    This old, tired argument.

    Wrote this well over 2 years ago and apparently is still relevant today.
    (11)
    Last edited by Deceptus; 02-03-2022 at 10:57 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    IttyBitty's Avatar
    Join Date
    Nov 2015
    Posts
    299
    Character
    Kasumi Shirinami
    World
    Mateus
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Alzinor View Post
    if you wanna have fun with a fun dps rotation, play a dps.

    As a healer, you'll mainly have fun with your healing rotation which is your main job.

    and atm you complain but sage have more than 2 buttons to dps and is fun to play on both dps and healing side.
    Hey guys hold up I've gotta make sure that I don't mess up my healing rotation of *checks notes*....putting down asylum after the raidwide before going back to doing nothing until assize is off CD.
    (9)

  8. #8
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BaconBits View Post
    IMO, I think the main thing being argued for here is for Healers to at the very least not be rendered redundant in current content. They've already had large chunks of their kits removed (or in WHM's case didn't have much left even before SHB)... .
    You should read what I say before in this post before answer me this. So at LEAST, you know my idea when I say they remove Protect, StoneSkin. as an example... And NO this change the fact that Healers already contribute with 1 skill the same amount DPS as a tank while having shields, regens and Cures. And then people asking more Gear xD Funny hilarious DPS mentality is nuts and that is why they downscale everything.

    Quote Originally Posted by Nizzi View Post
    Tanks don't deserve more DPS either, they should really have less because so many of them can't perform their role properly and are unable to mitigate. ...
    Did I say that? Well tanks shouldn't do same amount of damage than a DPS and healers either… and if you look funny things back PLD got 3 rotations combos Rage of Halone, Gorging Blade and Royal Authority, merge in 2. So, they put blades rotation (on a none sense Magic rotation sequence ending). They remove the punishment of been in tank stance and put on passive skill. Also, some mitigation skills on that were cross-class. But people complain "why tanks should be punished. I prefer be in Sword Oath for deeps. :v" So basically comment the opposite of BancoBits.

    Quote Originally Posted by Recon1o6 View Post
    Yes they do need more damage buttons. ...
    No they don't need more damage buttons, what they need are more different kind of utilities and with that devs. Create content that they can actually feel useful and at same time u can't clear without a healer. Different proposal, but not the same.

    Or tell me where goes the Casting. speed Skill Speed cards of the AST? Oh, no wait I know where they go NOW ALL ARE CRITS AND DPS! This solves the issue? NO? oh, wait Devs. downscale because HP pull is bigger… and cheese melding dungeons high dps issue... And now people didn't learn the lesson and ask more DPS more damage skills More mitigation.

    Did you know that that is why we have glamour, right? Oh, no wait it is because you want actually to Cure in a heavy gear True, true.

    for u 3.

    Asking for more of the same problem and not proposal ANYTHING different from DPS because is the only thing they care DPS mentality, which I don't give a #$%. I want to have fun playing my PLD but as result ask any other PLD with this nonsense rotation we have skipping 1 Atun and other stuff, and even with that u lose your raid buffs potential.

    As I said we should find a balance, and sorry, but that balance is NOT only raising potencies of any skill more. Certain jobs should be balance, this will lead to reduce some and increase others, and create or get back utilities that can be use on dungeons/trials/raids that max the winning of fun and not only be DPS talking.
    (0)

  9. #9
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Arckrin View Post
    You should read what I say before in this post before answer me this. So at LEAST, you know my idea when I say they remove Protect, StoneSkin. as an example... And NO this change the fact that Healers already contribute with 1 skill the same amount DPS as a tank while having shields, regens and Cures. And then people asking more Gear xD Funny hilarious DPS mentality is nuts and that is why they downscale everything.



    Did I say that? Well tanks shouldn't do same amount of damage than a DPS and healers either… and if you look funny things back PLD got 3 rotations combos Rage of Halone, Gorging Blade and Royal Authority, merge in 2. So, they put blades rotation (on a none sense Magic rotation sequence ending). They remove the punishment of been in tank stance and put on passive skill. Also, some mitigation skills on that were cross-class. But people complain "why tanks should be punished. I prefer be in Sword Oath for deeps. :v" So basically comment the opposite of BancoBits.



    No they don't need more damage buttons, what they need are more different kind of utilities and with that devs. Create content that they can actually feel useful and at same time u can't clear without a healer. Different proposal, but not the same.

    Or tell me where goes the Casting. speed Skill Speed cards of the AST? Oh, no wait I know where they go NOW ALL ARE CRITS AND DPS! This solves the issue? NO? oh, wait Devs. downscale because HP pull is bigger… and cheese melding dungeons high dps issue... And now people didn't learn the lesson and ask more DPS more damage skills More mitigation.

    Did you know that that is why we have glamour, right? Oh, no wait it is because you want actually to Cure in a heavy gear True, true.

    for u 3.

    Asking for more of the same problem and not proposal ANYTHING different from DPS because is the only thing they care DPS mentality, which I don't give a #$%. I want to have fun playing my PLD but as result ask any other PLD with this nonsense rotation we have skipping 1 Atun and other stuff, and even with that u lose your raid buffs potential.

    As I said we should find a balance, and sorry, but that balance is NOT only raising potencies of any skill more. Certain jobs should be balance, this will lead to reduce some and increase others, and create or get back utilities that can be use on dungeons/trials/raids that max the winning of fun and not only be DPS talking.
    Uh uh, I read your little spiel on how Healers don't deserve more than one dps skill because you ran into some bad apples in Party Finder, and discarded your opinion into the trash where it belongs, hence the big fat bale of hay I lead my post off with. With your line of logic, bad tanks that don't know how to properly mitigate or rotate their cooldowns should have their DPS options reduced to spamming a single skill ad nauseam so they can actually focus on using their cooldowns. Sounds fair right? Right?
    (9)

  10. #10
    Player
    Arckrin's Avatar
    Join Date
    Oct 2016
    Location
    Ul'da
    Posts
    31
    Character
    Arckrin Valentine
    World
    Cerberus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by BaconBits View Post
    Uh uh, I read your little spiel on how Healers don't deserve more than one dps skill because you ran into some bad apples in Party Finder, and discarded your opinion into the trash where it belongs, hence the big fat bale of hay I lead my post off with. With your line of logic, bad tanks that don't know how to properly mitigate or rotate their cooldowns should have their DPS options reduced to spamming a single skill ad nauseam so they can actually focus on using their cooldowns. Sounds fair right? Right?
    See what I mean?

    "discarded your opinion into the trash where it belongs" You are the typical person that Says “I AM CORRECT AND YOUR OPINION IS TRASH” And then ask for respect from others when you don't respect what they are saying… Oh! And you magically put words that I didn't say or think… XD

    Should I say it in other words? May be like this?

    We NEED to BALANCE the trinity system! But balance doesn't mean doing it around DPS metric due to the same problem we are facing now. Don't you see that THAT IS WHY the downscale? It is hard to understand? More DPS doesn't mean = GOOD or BAD?

    Want a history lesson of what since HW 2015 to now days balance around DPS has rip of interesting skills?
    Or are you too new that don't know about the history of healers/tanks skills and says "who cares" and keep asking DEEPS... because is what others are asking?
    (1)

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