



By that point 590 should be extremely easy to get either via tomestones or by upgrading the crafted gear.
Pretty much this. This content will only get easier to do with more gear.I believe the point is in future, not currently.
Right now it takes an hour, in the future if they don't future proof this charade for further normal raids, it can lead to another issue soloing other contents with Tanks, eventually quicker, at the same time it proves tanks are growing evidently indestructible. QOL is nice, but you can't keep making the game easier, easier, and easier, only leads on people leaving since there's "no challenge", I really hope next raid tier isn't so ridiculously easy this Xpac.
Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]


Yeah I mean, didn’t both solo kills take close to an hour? It was just for the flex, it’s not actually practical. Though it still does raise the issue of healer irrelevance in certain content.
Healer are not irrelevant.
You need healer to heal the DPS classes and fix mistakes.
By giving a tank his self sustain you take some pressure off from the healer in casual content.
That makes healer easier and more popular in that kind of content and that reduces the wait times for the DPS classes.



considering how the number 1 complaint among all healers is the lack of healing required and the second being how there's only 1 dot 1 nuke for dps, this is in fact incorrect and even more of a turn off to playing healerHealer are not irrelevant.
You need healer to heal the DPS classes and fix mistakes.
By giving a tank his self sustain you take some pressure off from the healer in casual content.
That makes healer easier and more popular in that kind of content and that reduces the wait times for the DPS classes.
Yea.... No.
You can read about all the cure1 whitmages and complaints about big pull's even in Max level content.
I had healers who didn't want me to do "big" pulls in lvl80/90 dungeons, while I played WAR.
At the same time I often didn't had to cast a single healing GCD in these dungeons.
The difference between extreme "casual" healer's and those who read the skill tooltips is hughe.
And it seems like SE is balancing the msq content towards the extreme "casual" playerbase.


How about instead catering to hyper casuals we improve learning tools so casuals can improve without leaving the game and watch/read a guide online. Just making more trivial content will just enable hyper casuals to stay hyper casual and never improve. Cure 1 especially shouldnt even exist as a Button. It should have been upgraded via trait to Cure 2 long time ago. Same goes to Physick and Benefic 1. The Novice Arena been out of date for so long. The fact that Square thinks this lvl 15 content is enough for a level 80 boosted character is laughable.Yea.... No.
You can read about all the cure1 whitmages and complaints about big pull's even in Max level content.
I had healers who didn't want me to do "big" pulls in lvl80/90 dungeons, while I played WAR.
At the same time I often didn't had to cast a single healing GCD in these dungeons.
The difference between extreme "casual" healer's and those who read the skill tooltips is hughe.
And it seems like SE is balancing the msq content towards the extreme "casual" playerbase.
This is not entirely correct, we're on the forums and you always see the same names here it's just a handful of people complaining about it, I see far less in the actual game complain about Tank sustain being too high.
At this point the forums became a pit of complains and nothing else. Story is shit, job balance is shit, outfits are shit, not enough queer gay characters in this game and the list goes on.
In fact, most healers I know like that, it makes trivial content like leveling/expert runs quicker. In savage raids and ultimates there is no issue with WAR/PLD tanks. Heck alot of people favor GNB/DRK there because they bring more damage to the table.
P1N just happens to deal pitiful damage, they should look that the future encounters are not like that anymore.




Ah yes. If something remains badly designed for multiple expansions in a row, and players continue to complain about it, clearly it's the people pointing out bad design who are wrong.This is not entirely correct, we're on the forums and you always see the same names here it's just a handful of people complaining about it, I see far less in the actual game complain about Tank sustain being too high.
At this point the forums became a pit of complains and nothing else.![]()
"Welcome to the support line. Are you here to praise our services? What? No?! Then you can kindly **** off."
Really, mate. Why would the forums, a place in which to point out problems --let alone more specific sub-topics like Tank Roles, which have even less overlap with lodestone gush blogs-- not be skewed towards complaints?
Shifting power from tank's available offensive throughput to tank self-sustain, which healers then make up for with their own Glare/Holy spam, does not make dungeons quicker. That's merely a matter of tuning. Dungeons are faster when there's less enemy HP relative to typical party's practical throughput.In fact, most healers I know like that, it makes trivial content like leveling/expert runs quicker.
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