
Originally Posted by
Shurrikhan
I think the crucial part here is whether Warrior being able to solo something like P1N reduces or increases available content.
A solo run of P1N isn't going to replace a normal, far faster run that Warrior could still get instant queues for almost any time of night. As such, it merely adds a form of side-content. Nor is Warrior so advantaged in that core/real content as to bar other tanks from it, reducing available content for those who want to tank but do not want to play Warrior.
It's a bit odd that said side-content is limited to a single tank, with no other tank having their answer to it or similar advantage in other turns, but that's still more just-for-fun side-content than we had before with no loss to real content or job choice therein.
To consider an opposite example, though, Bloodwhetting's scaling procedure could outright destroy Savage dungeons or the like, if they were a thing, making them (especially, their trash) very difficult to balance for both Warrior and the non-Warrior tanks; if merely challenging for non-Warriors, trash would be pitiful to Warriors, while if trash were challenging even to Warriors, it'd likely wall off many non-Warrior tank players. That'd be something that, contextually (i.e., if SE ever wanted to add content variety beyond GS mini-games), would require fixing. (Even now, Bloodwhetting's AoE scaling is beyond ridiculous -- rather than merely mildly OP, as it was in ShB -- and probably should be reeled back to merely relatively overpowered.)