Quote Originally Posted by Akantorz View Post
But I'm glad my trap worked. As I suspected, even when I spelled it out in my first post, they can't help but demand having positionals be the Ego boost THEY need. Who cares about other people's opinions right? I main (insert class here) despite having the ability to play every class on one character.
Except, without a proper tangible reward, there is no point. Monk doesn't need more defence, RoE does that just fine and is by far the best one to the point where you could argue it is complete overkill. Just compare it to any other melee defensive and you can see the difference.

Movement speed, while it would be nice, it isn't necessarily something to go out of your way for to hit a positional, especially now with Thunderclap and SSS giving a movement speed increase for the disengage.

If you were to decrease cooldowns, that then just messes with job balance and timings. Everything is designed around the 60/120 second burst windows, by allowing cooldowns to come sooner, you start misaligning everything. A good example of the effect this can have was demonstrated when AST Spear used to reduce the cooldown of oGCDs, one of the most common complaints was the fact it made everything misalign and even made some rotations now flow as they should.

However, why is it that positionals get shafted on for being busy work and just to stroke someone's ego, when doing a proper rotation does the same? If you don't do a proper rotation on any job, you lose damage, it is as simple as that, so why is it that, when a job has more positionals, that is designed to increase damage, it suddenly gets labelled as bad? It isn't even like every melee has a massive overabundance of positionals, it was just Monk, there are now 4 melees that have far fewer.

If I was to say, I hate combos, they should just be one button spam, you would be in your right mind to tell me to play something else, however, if SE then decided every job should be one button spam, you would again be in your right mind to fight back against it. It is the same case here. If you did not like positionals, you had other options. Now, if you want a positional heavy job, well, you are out of luck as there isn't one.

Everything is designed around damage, how you do the damage is different for every job, why should there not be one that relied heavily on positionals.