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  1. #1
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Quote Originally Posted by ssunny2008 View Post
    Which point? You mean "mechanical depth and interesting gameplay" without positionals, meanwhile you seem to main 1 button classes like SMN / SGE and broken WAR now, because they offer so much depth?! You prove yourself to be a selfish troll yeah, nothing else.
    I do love them all. Not really into SMN that much tbh, but really like WAR and SGE tbh. DPS wise I like MNK and RPR a lot. I mix it up a lot and love to play that way. Crazy that I can huh, all I have to do is pay for the game and hey presto, I can play what I like how i like. Funnily enough the dev team saw things from my perspective without ever probably seeing a single post of mine. But hey, great minds and all that.

    Have a nice day chap.
    (0)

  2. #2
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    There's an intersection of movement when it comes to mechanisms in fights. Fight-based movement requirements (e.g. getting out of AEs) and class-based movement (e.g. Cast times, positionals). The point is to make have an interesting decision making process that happens when playing these classes. Casters typically have abilities that allow them to negate (e.g. Swift Cast) or lower (e.g. Hyperspeed) cast times at certain points during the fight and melee have certain abilities (i.e. True North) that negate the positional requirement.

    These are aspects of tactical gameplay. Positionals in Shadowbringers didn't even matter that much and they matter so much less now. Crit rate causes a bigger swing in DPS than positionals right now. Phys Range are available if you don't like either of those two movement related gameplay mechanisms.
    (1)

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