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  1. #1
    Player
    Miles064's Avatar
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    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Johners View Post
    In a way, combat addons like Cactbot (in FFXIV) or DBM/BigWigs (in WoW) are dumb. At the same time, having an additional UI element that pings at you when X bad spell is coming in doesn't really make you a better player. You still have to know what do with mechanics. You still have to know the effective cooldown rotation (say you're getting a timer as a tank because high tank damage is coming in). You still need to know how to effectively deal damage while managing whatever mechanic.

    Having a slightly nicer UI that tracks more doesn't break the game so drastically that it needs to be urgently fixed ASAP. We don't exactly see 50% of players bursting through Savage on the first day, do we?
    I'd say WoW does fights with dbm in mind and the base functions of dbm are part of the base game anyway so it isnt an issue. FF14 has it's own "dbm" with all the symbols and sounds that it uses so it doesnt really have a use for dbm so this "cactbot" does seem a bit off.

    Hard agree on needing to still know how to deal with things though. Dbm has never told you how to solve everything together and mostly tells you some things on the field atm. The player still has to solve the puzzle of all the mechanics going out while still preforming well. One of the things I do like about ff fights over wow is that they tie these visuals to them. WoW also has the dungeon journal that you can open in game so I feel WoW isn't really trying to hide how things work. A lot of mechanics in FF and WoW are pretty simple after you figure how it works. WoW is just more upfront about it.
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  2. #2
    Player
    Johners's Avatar
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    Dec 2021
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    518
    Character
    Johners Butcher
    World
    Lich
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Miles064 View Post
    I'd say WoW does fights with dbm in mind and the base functions of dbm are part of the base game anyway so it isnt an issue. FF14 has it's own "dbm" with all the symbols and sounds that it uses so it doesnt really have a use for dbm so this "cactbot" does seem a bit off.

    Hard agree on needing to still know how to deal with things though. Dbm has never told you how to solve everything together and mostly tells you some things on the field atm. The player still has to solve the puzzle of all the mechanics going out while still preforming well. One of the things I do like about ff fights over wow is that they tie these visuals to them. WoW also has the dungeon journal that you can open in game so I feel WoW isn't really trying to hide how things work. A lot of mechanics in FF and WoW are pretty simple after you figure how it works. WoW is just more upfront about it.
    I don't think it's as clear cut as designing fights with or without addons in mind. It's a grey area and while I do think it's a consideration for higher level gameplay, especially when you consider WeakAuras also, you can play all of these fights on any difficulty without addons. There's a general community expectation to use these addons in a lot of content though, especially if you don't play in a raiding guild/team (static in FFXIV). This expectation also spreads into Mythic+ which has Raider.IO etc on top of using DBM/WeakAuras.
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  3. #3
    Player
    Miles064's Avatar
    Join Date
    Apr 2019
    Posts
    103
    Character
    Elisandra Voras
    World
    Mateus
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Johners View Post
    I don't think it's as clear cut as designing fights with or without addons in mind. It's a grey area and while I do think it's a consideration for higher level gameplay, especially when you consider WeakAuras also, you can play all of these fights on any difficulty without addons. There's a general community expectation to use these addons in a lot of content though, especially if you don't play in a raiding guild/team (static in FFXIV). This expectation also spreads into Mythic+ which has Raider.IO etc on top of using DBM/WeakAuras.
    I agree once again. Weak Auras is so strong that im not sure how I feel about it tbh. It is nice for letting you know about procs that don't have visuals(fire mage hardcast pyroblast proc) but seems to have a lot it can do outside of it. I know basic dbm functions are part of the game know but I dont think I have ever not just picked it up when I get dominoes(hotbar addon) and Details(parser). Community expectations are fair I feel. Raider.IO only came to be because blizz put all the risk of keys on the party leader.

    I will say i've never had a raid team require I have weakauras or dbm outright nor have I ever seen mythic+ pugs require them either. I'll admit is possible but feels no different than parties requiring "X spec only" or "link achieve" or anything else.
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