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  1. #1
    Player
    Driavna's Avatar
    Join Date
    Sep 2013
    Posts
    1,459
    Character
    Elara Almasombria
    World
    Sagittarius
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Rhysati View Post
    So...the game communicated it to your client, you didn't notice as quickly as the plugin did so...it's psychic?
    ?

    Once the game decided what action the boss will do that data is send to all players and is sniffed by said addon to create a warning. If said addon is showing a warning even before any animation happens it's just mean said information was already there but not necessary accessible to anyone without said addon.
    (1)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Rhysati View Post
    So...the game communicated it to your client, you didn't notice as quickly as the plugin did so...it's psychic?
    Again, the information was given BEFORE the first animation cue. Players, no matter how inhuman their reaction speed, would not yet have had any information from which to glean where to go.

    That's the kind of thing that wouldn't happen at this point in WoW, for instance, because they don't send that kind of information as would be player-readable until the moment of actuation (at which point it would just be a matter of a plugin yelling at you what the visual information was already simultaneously telling you).

    But as it stands, XIV offers up a significant amount of information to the client that can be read early, just not through in-game tells. That's left policing what should and should not be offered by plugins up to plugin distributors to curate or ban as they see fit.
    (0)

  3. #3
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,176
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Rhysati View Post
    So...the game communicated it to your client, you didn't notice as quickly as the plugin did so...it's psychic?
    you dont even see that information in the battle log, you need 3rd party tools to see the id's, to argue that the rng mechanic is intended not to be rng because you can check the info that way is pretty far stretched lmao
    like, you would never know 1 'titan jail aka rockthrow' in uwu is coming from garuda and 2 from titan in the first phase because the battle log never shows it, which makes it easier to create a tool to make a priority system, in the end you can do it in many ways but it is definetly an advantage to have it in early prog when for others its impossible

    there is also stuff that isnt in the normal battlelog at all, like spawnpositions

    then there is stuff that shows aoemarker for aoe that are not shown

    then there are legit wallhacks showing entities behind walls that you are not supposed to see, you can argue widescreen/zoomout hack is something similar as you just easily see the whole arena

    the way you argue it sounds like even letting a bot play savage is not cheating because you know the fight anyway because you programmed the bot to do so, so its okay
    you have to draw the red line somewhere or ?
    (4)

  4. #4
    Player
    GayRobot's Avatar
    Join Date
    Jan 2022
    Posts
    44
    Character
    Dial-up Noises
    World
    Cactuar
    Main Class
    Machinist Lv 90
    Quote Originally Posted by NzomiKujo View Post
    They could use nProtect GameGuard like PSO2, if it detects any 3rd party program running that the game devs dont like it gives you Error 1013 and force you to close the game, crashes the game or gives BSOD. If that's not enough, implement checksum file that the game checks and updates regularly while you're online.
    In PSO2 if the devs find people using parser they ban accounts without warning for cheating.

    I guess the anti parser people would be happy.
    I made OverParse, a damage-log viewer for PSO2 JP. When it got blacklisted by GameGuard, a friend and I played cat and mouse for less than a week, then found a complete bypass that worked in under 10 lines of code. Years later, it still runs fine, and I have never heard of anyone being banned for using it without first making a fool of themselves posting damage logs on social media—much like FFXIV.

    Client-side anticheat is rarely a serious impediment to cheaters; there are plenty of actual cheats for all versions of PSO2, the walk-through-walls infinite-PP kind, that still work just fine.
    (18)

  5. #5
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by NzomiKujo View Post
    They could use nProtect GameGuard like PSO2, if it detects any 3rd party program running that the game devs dont like it gives you Error 1013 and force you to close the game, crashes the game or gives BSOD. If that's not enough, implement checksum file that the game checks and updates regularly while you're online.
    In PSO2 if the devs find people using parser they ban accounts without warning for cheating.

    I guess the anti parser people would be happy.

    NO PLEASE. NO GAMEGUARD WHATEVER TRASH SELF-PROCLAIMED ANTI-CHEAT.


    These piece of garbages perhaps are only capable catches harmless small fries, which would be a great achievement itself, while leaves the big harmful fish swimming around. To make it worse, they are potentially hamper your game performance.


    Want to hear about anti-cheat tales? Let's me tell you about Blade and Soul that uses it.


    NCSoft, the game's publisher, uses anti-cheats like GameGuard and Xigncode, which prevents nothing. QoL mod users still do their things like usual. Cheaters, while rare but exists, still do their things, like flying straight to the last boss of a raid, or bring one-hit boss skill to the overworld and kill countless players. There was time that unkillable Summoners appeared in pvp arena with zero-cooldown and infinite resources.


    To make it worse, the anti-cheat is freaking dumb. Even today, playing Koldrak, a 12-man daily casual raid that only happens five times/day, is a freaking pain, cuz the anti-cheat kicked you the moment you lag and have multi-input (extremely common in this game), voiding you of the rewards. There is no log in and continue like FF14. Just pure reward loss.


    So once again.


    NO PLEASE. NO GAMEGUARD WHATEVER TRASH SELF-PROCLAIMED ANTI-CHEAT.
    (14)

  6. #6
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 100
    XIVAlexander does that? Wasn't it just an animation lock mitigating thing?
    (25)
    Mortal Fist

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by RobynDaBank View Post
    XIVAlexander does that? Wasn't it just an animation lock mitigating thing?
    Correct. XIV Alexander just subtracts your round-trip ping from the animation lock after the server resets it, making the game fairer for high-ping players --and at least noticeably smoother for the rest-- instead of adding twice their ping in uptime cost to every action.

    The MiniCactpot cheat the OP is thinking of a separate plugin (that does the same thing as some websites, though the latter require you to put in the information). Pretty sure that plugin's even got Cact or Cactuar in its name.

    Quote Originally Posted by Krojack View Post
    If it states this then it's a scam. There is literally no way to do this.
    As you guessed, it does not do that (nor say it does). XIVAlex just, in effect, keeps the server's confirming a skill's activation from resetting that skill's animation lock such that ping doesn't increase your animation lock -- i.e, all pings can double-weave until a 1.5s GCD if not for the lack of queuing on the later oGCDs (and even with that in mind, you're just looking at a single ping's worth of uptime cost across a double-weave instead of ~7x [animation lock from roundtripx3 + queue-less oGCD]). If anyone's going faster as a result of XIVAlex, it's because they can finally fill their need for (Skill) Speed without being screwed over by their ping's effects on animation lock from XIV's wonky coding.
    (10)
    Last edited by Shurrikhan; 01-06-2022 at 12:09 PM.

  8. #8
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    uh... all xivalex does is reduce the impact of ping on animation lock so you dont clip your abilities
    (80)

  9. #9
    Player
    Lecru's Avatar
    Join Date
    Feb 2012
    Posts
    251
    Character
    Lecruidant Longclaw
    World
    Excalibur
    Main Class
    Archer Lv 100
    Quote Originally Posted by QooEr View Post
    uh... all xivalex does is reduce the impact of ping on animation lock so you dont clip your abilities
    That's blatantly a lie. As it has an entirely separate UI that can be pulled up. You can turn off and on settings even while waiting in Queue. Something you can't do unless in the games options itself without the mod
    (5)

  10. #10
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by Lecru View Post
    Show me a website that reads what's on screen and tells you exactly what to press IN THE MOMENT and not while you're working on something. If you're also referring to crafts. No. You're also wrong as EXPERT crafts for Firmament were always random on what you needed to do and Macro's would not work.
    I was talking about the precious daily 2k MGP. Who gives a f? It's about what it does not how it does it. Why is the more convenient way "cheating" but this fine? Also there has always been a way to macro Expert crafts.

    Quote Originally Posted by Lecru View Post
    Scanning the GAME FILES is legal. Anything outside of that is not. And to my knowledge, XIV Alexander would have to be installed IN the game files to read the data going on on screen.
    Quote Originally Posted by Lecru View Post
    That's blatantly a lie. As it has an entirely separate UI that can be pulled up. You can turn off and on settings even while waiting in Queue. Something you can't do unless in the games options itself without the mod
    You literally don't know what you're talking about.
    (59)
    im baby

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