Quote Originally Posted by Shurrikhan View Post
That would assume that (1) people prefer being OP over being rewarded for their skill and (2) somehow that reducing tank mechanics to actually do and be rewarded for doing well while increasing tank capacity, for a third expansion in a row, would somehow suddenly have the opposite effect from the prior two expansions.

"Yes, let's give them less to do, making it so any skilled player really should switch to DPS for any significant carry potential since a monkey could have nearly their impact, and just buff the hell out of their role to compensate" has become the classical solution, though, yes. (For all the good it's done to help our number of tanks or, along a similar trajectory of change, healers.)
I don't think it has to be assumed that some players will take being OP over needing to be skilled seven days a week. Observation will tell you that. Observation will also point out that despite the [subjective] ease of play, and power tanks have, along with the high rewards it gets through roulettes, mounts, and short queue privilege; it is still the least played role in the game; so clearly there is something else about it that deters more players from taking the role.

Tanking in this game, despite all the changes, always has and always will be PvE from the other side of the field. When you view 3 to 23 other players literally responding to what you're doing with the boss, it can be like looking over the edge of a high cliff. This won't be much of an issue for tank mains, and a lot of what is viewed as ease of play can be tied to the amount of experience they have in the role.

If the definition of being OP in FFXIV is having a surplus of what is required to perform your role, then healers also fall under that category. The more experienced ones also talk about having less to do, so it would seem to me that ease of play is also a circumstance of being OP. Which points me back to my initial statement in this post. Requiring for these roles to have more skill to execute their duties makes the game more difficult to play, basically for everyone as less tanks and healers in the queues means more wait times for those who want to play DPS jobs.

The solution might not be one everyone agrees with, but it is a solution all the same. It might have even worked too well and to the point of being a detriment to players as queue times to get in still average around an hour opposed to a few minutes before the expansion launch.