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  1. #361
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gemina View Post
    Observation will also point out that despite the [subjective] ease of play, and power tanks have, along with the high rewards it gets through roulettes, mounts, and short queue privilege; it is still the least played role in the game; so clearly there is something else about it that deters more players from taking the role.
    Crazy idea here maybe, but hear me out: if making tanks easier to play and more op hasn't noticeably increased the amount of tanks, then perhaps - no, really, stay with me - perhaps making tanks easier to play and more op is not an effective solution to increasing the amount of tanks.

    Like, you were so close for a moment here honestly, but yeah, sure, we should just stick to and double down on that course of action which has so far shown no significant success.

    Hey, what was the definition of insanity again?
    (14)

  2. #362
    Player
    KikiTia's Avatar
    Join Date
    Sep 2020
    Posts
    62
    Character
    Fray Margrace
    World
    Siren
    Main Class
    Astrologian Lv 100
    Honestly I've hardly had any issues with this in Endwalker. There was even a Warrior in Stigma Dreamscape that said I wouldn't need to heal her... almost died at the first pull. Though tbh I will happily take stupid tank heals over the 3 second death you get from Stormblood trash pulls.
    (0)

  3. #363
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Gemina View Post
    Should it be taken into consideration that as the most needed/least played role in the game, it would only make sense and be fair to also make tanks the most well-rounded? Even bordering OP?
    Its an interesting situation. They were so strong that Ultimate Coil of Bahamut was done by 8 tank party and that was in previous expansion.

    Not sure what is scaring average players from playing them, but IMO tanxiety is caused by lack of knowledge, once you learn tanking you understand how easy it actually is and that healing is actually harder role in dungeon pulls and dps is harder role in savage as its easier for them to underperform.
    (0)

  4. #364
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Navnav View Post
    Reality is a hard concept to grasp when one is so heavily invested in their own thoughts.
    What is braindead for you, probably isn't for many others. Luckily the developers understand that making a game for 90% of the player base is better than for the 10%.
    "Ew gross, only elitists actually learn how to play basketball or do that tryhard whatchacallit, 'practicing'. The hoop should be hooked up to electric motors and adjust itself to catch the ball wherever I throw it. I should be able to master a task with zero effort."

    This is the result of designing roles for people who don't actually like them.
    (13)

  5. #365
    Player
    Undeadfire's Avatar
    Join Date
    Mar 2011
    Posts
    759
    Character
    Nova' Dragon
    World
    Phoenix
    Main Class
    Paladin Lv 92
    Quote Originally Posted by Somnolence View Post
    Its an interesting situation. They were so strong that Ultimate Coil of Bahamut was done by 8 tank party and that was in previous expansion.
    This isn't easy to do, takes a lot of coordination, took a lot of work.
    (4)
    Gae Bolg Animus 18/04/2014

  6. #366
    Player
    AFuzzyMu11in's Avatar
    Join Date
    Aug 2013
    Posts
    319
    Character
    Tiramisa Damsela
    World
    Behemoth
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Semirhage View Post
    "Ew gross, only elitists actually learn how to play basketball or do that tryhard whatchacallit, 'practicing'. The hoop should be hooked up to electric motors and adjust itself to catch the ball wherever I throw it. I should be able to master a task with zero effort."

    This is the result of designing roles for people who don't actually like them.
    Lmao I like healing and tanking even though both are designed to be “easy and brain dead.” Maybe i don’t want to put in all that effort that other people want or expect? Maybe i don’t have time for all that when i can only play a few hours a day.
    (0)

  7. #367
    Player
    Somnolence's Avatar
    Join Date
    Jul 2019
    Posts
    418
    Character
    Ixa X'phele
    World
    Zodiark
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Undeadfire View Post
    This isn't easy to do, takes a lot of coordination, took a lot of work.
    Ofc, the point is that this is that it was possible in the first place. Mostly due to tank healing being so strong, as per this thread.

    The primary limit of doing any content with 8 tanks is dps check, the only mech that would force healer is something requiring esuna and I can't remember anything like that on top of my head for savage, only Dun Scaith first boss comes to mind, maybe Alexander has some? If so not relied upon since Heavensward. "White hole" aka heal to full is manageable (but I do note that this mentioned UCoB tank group avoided using Living Dead on their only DRK )

    Mechs that target specific roles is extra headache but its also a problem for Blue Mage groups.
    (0)
    Last edited by Somnolence; 01-03-2022 at 01:41 PM.

  8. #368
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AFuzzyMu11in View Post
    Lmao I like healing and tanking even though both are designed to be “easy and brain dead.” Maybe i don’t want to put in all that effort that other people want or expect? Maybe i don’t have time for all that when i can only play a few hours a day.
    "Not only do I want a basketball hoop that moves itself to catch my ball for me, but I think nobody should be allowed to play that old version of the game because seeing the difference between someone who actually practices and what I do would be embarrassing for me."

    Sylphies are at their happiest not when the skill floor is low, but rather the ceiling. It's not enough to want easy braindead play. No, entry level must also closely resemble mastery, because the goal is to feel accomplished with zero effort, and you can't feel accomplished when someone can play significantly more skillfully.

    I will never get along with the Sylphie crowd, because they will forever claim they're tank/healer/DPS/whatever enthusiasts, but constantly constantly showcase that they hate even the possibility of skillful improvement. The core of Sylphiedom isn't simplicity, it's insecurity.
    (11)

  9. #369
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Satarn View Post
    Crazy idea here maybe, but hear me out: if making tanks easier to play and more op hasn't noticeably increased the amount of tanks, then perhaps - no, really, stay with me - perhaps making tanks easier to play and more op is not an effective solution to increasing the amount of tanks.

    Like, you were so close for a moment here honestly, but yeah, sure, we should just stick to and double down on that course of action which has so far shown no significant success.

    Hey, what was the definition of insanity again?
    What do you mean no success? FFXIV is currently the most successful mmo on the market; or it was anyway until sales and marketing of it had to be postponed to deal with the congestion issue. Perhaps you have a different definition of success?

    I'm not here to argue. I'm just pointing out some things that attribute to the current state of the game. I see it as a matter of not being able to make everyone happy, but the success of the game ultimately does serve everyone who desires to play it. As far as tanks go, I can only make observational and educated guesses as to why it is the least played role. That's why I didn't specify what it was, and simply stated that there is something that deters players from taking it on despite that "any monkey" can do it.

    Furthermore, I try to give credit where credit is due, and attempt to point out that there is more to tanking than just its skillset. I try to attest to to this by pointing out my own difficulty and flaws with playing the role. Does this make me less capable of picking up tanking than a monkey? I hope not. Certainly doesn't encourage me to continue tanking, yet, you will put it on the devs and their decisions as the reason for this?
    (0)

  10. #370
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Shurrikhan View Post
    And that's the problem. Dumbing down a role to where there is now little performance gap to maining it will ultimately lead to fewer people maining it once the honeymoon period is over.
    I can only go by own experience, and there are a lot of factors at play; but I spend considerably less time in any queue as a DPS now than ever. Does this mean there are more tanks and healers in the queue? Is it still too early in this expansion to conclude anything? Does using the term "honeymoon" mean that this person is just bitter, or are they the foreshadowing type? That being said, my only argument to this is, "How can you be so sure?" On my observational end it is all evidence to the contrary.


    No, I simply compared its combined passive mitigation, active mitigation, healing, and damage against previous expansions. If those were each balanced, then to now have an extra third the healing and mitigation (and double the passive miti compared to StB) and an extra quarter the damage would be, yes, likely overpowered.
    Why do you say no, and then go on to elaborate that you agree with me. Do you just not want to agree with me?

    That tanks have heals is fine. That tanks have ally-targetable heals is fine. That tanks have 30 to 70% the healing of a healer atop so much passive mitigation atop more damage than healers that spend not a single offensive GCD... is not. There was no need to just throw added capacity at tanks, all while reducing the skill required to optimize it, and there was every need to give tank mains more mechanics and some decent ceiling height to play with and towards.
    I am not so sure. Again, I only going off my own experience, but have been playing the game for some time in all three roles. During that time, the role that has been shown to not be able to perform the very basic principle; the bare minimum their role requires, are healers. Like unquestionably so, and this also comes from a healer main. You feel there was not a need to give this kind of sustainability to tanks. I strongly beg to differ.

    Somehow, healers still tunnel vision despite their DPS rotation being reduced to one button. The devs have stripped them down to the bare minimum offensively, and it was STILL happening in ShB. They also mentioned [warned] that healers were too focused in on damage. The way I see it is they had no choice but to give tanks this kind of sustainability since they can't just take way a healer's ability to do damage completely. Hopefully you can see where I am going with this.
    (0)

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