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  1. #1
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gemina View Post
    Observation will also point out that despite the [subjective] ease of play, and power tanks have, along with the high rewards it gets through roulettes, mounts, and short queue privilege; it is still the least played role in the game; so clearly there is something else about it that deters more players from taking the role.
    Crazy idea here maybe, but hear me out: if making tanks easier to play and more op hasn't noticeably increased the amount of tanks, then perhaps - no, really, stay with me - perhaps making tanks easier to play and more op is not an effective solution to increasing the amount of tanks.

    Like, you were so close for a moment here honestly, but yeah, sure, we should just stick to and double down on that course of action which has so far shown no significant success.

    Hey, what was the definition of insanity again?
    (14)

  2. #2
    Player
    Gemina's Avatar
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    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Satarn View Post
    Crazy idea here maybe, but hear me out: if making tanks easier to play and more op hasn't noticeably increased the amount of tanks, then perhaps - no, really, stay with me - perhaps making tanks easier to play and more op is not an effective solution to increasing the amount of tanks.

    Like, you were so close for a moment here honestly, but yeah, sure, we should just stick to and double down on that course of action which has so far shown no significant success.

    Hey, what was the definition of insanity again?
    What do you mean no success? FFXIV is currently the most successful mmo on the market; or it was anyway until sales and marketing of it had to be postponed to deal with the congestion issue. Perhaps you have a different definition of success?

    I'm not here to argue. I'm just pointing out some things that attribute to the current state of the game. I see it as a matter of not being able to make everyone happy, but the success of the game ultimately does serve everyone who desires to play it. As far as tanks go, I can only make observational and educated guesses as to why it is the least played role. That's why I didn't specify what it was, and simply stated that there is something that deters players from taking it on despite that "any monkey" can do it.

    Furthermore, I try to give credit where credit is due, and attempt to point out that there is more to tanking than just its skillset. I try to attest to to this by pointing out my own difficulty and flaws with playing the role. Does this make me less capable of picking up tanking than a monkey? I hope not. Certainly doesn't encourage me to continue tanking, yet, you will put it on the devs and their decisions as the reason for this?
    (0)

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Gemina View Post
    What do you mean no success? FFXIV is currently the most successful mmo on the market; or it was anyway until sales and marketing of it had to be postponed to deal with the congestion issue. Perhaps you have a different definition of success?
    Holy cow, this is the most intellectually dishonest argument I have seen in a good while, lol. It's like you've rolled a correlation fallacy, straw manning and goal post moving into one neat package.

    The game is obviously largely successful right now, I don't think anyone here is disagreeing with that. But this isn't about the game's popularity - it's about the tank role's popularity.

    The fact, which even you have yourself noted, is that despite all the efforts to make tanks easier to play and more powerful, they have seen no significant (and lasting) population increase. Ergo - this course of action has proven itself to be ineffective at its goal - which is to make the tank role more played.

    The game as a whole gaining in popularity is irrelevant, because given the above mentioned fact, it's far more logical to conclude that this is thanks to making other aspects of the game appealing to players. Also, like, XIV's only real competition kinda nuked itself in the eyes of many mmo players, so that might also be a factor. The game might very well (and I believe it is) be successful not thanks to, but in spite of failing to make tanks(and healers honestly) attractive choices.

    Next you'll be saying that XIV's popularity boom during Shadowbringers is evidence that the game's PVP was fantastic and beloved by all.
    (16)