I dunno, I look at designing the tank and healer roles to make their "primary" responsibility as braindead, passive, and unengaging as possible while also refusing to give them more to do elsewhere and I don't see "masterful class designer with their finger on the pulse of their playerbase". I instead see "circlejerk of DPS mains who don't give a flying crap about tanking or healing, and would rather design them to be impossible to fail at so their own DF experience isn't hampered by those weird non-DPS and they can feel 'skilled' on the rare occasion they feel like putting on a tank suit for a roulette".

Tomayto, to-mah-to.