Quote Originally Posted by Shurrikhan View Post
And that's the problem. Dumbing down a role to where there is now little performance gap to maining it will ultimately lead to fewer people maining it once the honeymoon period is over.
I can only go by own experience, and there are a lot of factors at play; but I spend considerably less time in any queue as a DPS now than ever. Does this mean there are more tanks and healers in the queue? Is it still too early in this expansion to conclude anything? Does using the term "honeymoon" mean that this person is just bitter, or are they the foreshadowing type? That being said, my only argument to this is, "How can you be so sure?" On my observational end it is all evidence to the contrary.


No, I simply compared its combined passive mitigation, active mitigation, healing, and damage against previous expansions. If those were each balanced, then to now have an extra third the healing and mitigation (and double the passive miti compared to StB) and an extra quarter the damage would be, yes, likely overpowered.
Why do you say no, and then go on to elaborate that you agree with me. Do you just not want to agree with me?

That tanks have heals is fine. That tanks have ally-targetable heals is fine. That tanks have 30 to 70% the healing of a healer atop so much passive mitigation atop more damage than healers that spend not a single offensive GCD... is not. There was no need to just throw added capacity at tanks, all while reducing the skill required to optimize it, and there was every need to give tank mains more mechanics and some decent ceiling height to play with and towards.
I am not so sure. Again, I only going off my own experience, but have been playing the game for some time in all three roles. During that time, the role that has been shown to not be able to perform the very basic principle; the bare minimum their role requires, are healers. Like unquestionably so, and this also comes from a healer main. You feel there was not a need to give this kind of sustainability to tanks. I strongly beg to differ.

Somehow, healers still tunnel vision despite their DPS rotation being reduced to one button. The devs have stripped them down to the bare minimum offensively, and it was STILL happening in ShB. They also mentioned [warned] that healers were too focused in on damage. The way I see it is they had no choice but to give tanks this kind of sustainability since they can't just take way a healer's ability to do damage completely. Hopefully you can see where I am going with this.