Quote Originally Posted by Rydin View Post
Which is exactly why you don't implement anything that is completely dependent on lag until after the server API is rebuilt

I'm not at all against moving interrupting spellcasting...
But I do think this change should have waited until it doesn't take the server 3 seconds to know that I've stopped moving
Except you have 2 blue arrows to tell you when your not moving...? Is it that hard to look @ those 2 arrows to see when your not moving?