aka. "if you want to continue playing using a controller then you will be forced to use an illegal 3rd party program to map a key and push it anytime you move"
aka. "if you want to continue playing using a controller then you will be forced to use an illegal 3rd party program to map a key and push it anytime you move"
http://crystalknights.guildwork.com/
Or make a macro /facetarget....... Zing...
no the best they could have done is not change things until they had a better system in place. he already states that he understands the delay will cause issues for the controller user so why put in anything that actually makes the game worse?Per Yoshida, there is a 1.3m delay for a character to be completely stopped due to inertia. The controller user will not be able to cast until the server has confirmed your character is completely stopped, as soon as you stop pressing the movement stick you can start hitting the spell macro/key. It is not as bad as it sounds. We all know this is the best they could come up with before using the 2.0 client.
Chill.
http://crystalknights.guildwork.com/
U dont really move often when u fights these days, do you? Most mages tries their best to stand still to regenerate mp. Not trying to justify these system bc im on edge as well. But it isnt half as bad as you guys made it sound.
Here is my thing....
If there is a button that tells the server that I am no longer moving....
Why isn't that same message sent to the server when I stop moving the analog stick?
Why is pressing "Facetarget" a faster way to stop than to just not move or press any buttons?
If there is a LAG FREE way to tell the server I am no longer moving... then why isn't it there when I actually STOP MOVING
I swear to God you didn't just tell me to make a macro TO STOP MOVING????
If that doesn't sound like the most unintuitive game design EVER
you don't during tank and spank fights and fights like ifrit, but doing dungeons like darkhold and the strongholds you do.
http://crystalknights.guildwork.com/
All features are tested before implementing so that gameplay is not noticeably affected. Has Yoshida ever introduced a feature that affects gameplay negatively and then needed to remove it completely? to the best of my memory, No.
if it wouldn't have effected the gameplay of controller users negatively he would not have singled them out stating that it would have a delay, but it would be ok if you didn't care about casting spells when you actually needed to.
http://crystalknights.guildwork.com/
What? really?
this game has BY FAR the worst QA EVER
EVERYTHING in this game is broken when its first implemented.... wow.... that can't be your argument
"If Yoshi is adding it then it must not affect gameplay that much"
stop... really.. just stop
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.