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  1. #91
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    aka. "if you want to continue playing using a controller then you will be forced to use an illegal 3rd party program to map a key and push it anytime you move"
    (4)


    http://crystalknights.guildwork.com/

  2. #92
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Or make a macro /facetarget....... Zing...
    (3)

  3. #93
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Chardrizard View Post
    Or make a macro /facetarget....... Zing...
    a controller to open a macro after each time you move would get too annoying to be able to use
    (1)


    http://crystalknights.guildwork.com/

  4. #94
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Holland View Post
    Per Yoshida, there is a 1.3m delay for a character to be completely stopped due to inertia. The controller user will not be able to cast until the server has confirmed your character is completely stopped, as soon as you stop pressing the movement stick you can start hitting the spell macro/key. It is not as bad as it sounds. We all know this is the best they could come up with before using the 2.0 client.

    Chill.
    no the best they could have done is not change things until they had a better system in place. he already states that he understands the delay will cause issues for the controller user so why put in anything that actually makes the game worse?
    (0)


    http://crystalknights.guildwork.com/

  5. #95
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    U dont really move often when u fights these days, do you? Most mages tries their best to stand still to regenerate mp. Not trying to justify these system bc im on edge as well. But it isnt half as bad as you guys made it sound.
    (4)

  6. #96
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Here is my thing....

    If there is a button that tells the server that I am no longer moving....
    Why isn't that same message sent to the server when I stop moving the analog stick?
    Why is pressing "Facetarget" a faster way to stop than to just not move or press any buttons?

    If there is a LAG FREE way to tell the server I am no longer moving... then why isn't it there when I actually STOP MOVING

    I swear to God you didn't just tell me to make a macro TO STOP MOVING????

    If that doesn't sound like the most unintuitive game design EVER
    (10)

  7. #97
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Chardrizard View Post
    U dont really move often when u fights these days, do you? Most mages tries their best to stand still to regenerate mp. Not trying to justify these system bc im on edge as well. But it isnt half as bad as you guys made it sound.
    you don't during tank and spank fights and fights like ifrit, but doing dungeons like darkhold and the strongholds you do.
    (1)


    http://crystalknights.guildwork.com/

  8. #98
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    Quote Originally Posted by darkstarpoet1 View Post
    no the best they could have done is not change things until they had a better system in place. he already states that he understands the delay will cause issues for the controller user so why put in anything that actually makes the game worse?
    All features are tested before implementing so that gameplay is not noticeably affected. Has Yoshida ever introduced a feature that affects gameplay negatively and then needed to remove it completely? to the best of my memory, No.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  9. #99
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Holland View Post
    All features are tested before implementing so that gameplay is not noticeably affected. Has Yoshida ever introduced a feature that affects gameplay negatively and then needed to remove it completely? to the best of my memory, No.
    if it wouldn't have effected the gameplay of controller users negatively he would not have singled them out stating that it would have a delay, but it would be ok if you didn't care about casting spells when you actually needed to.
    (0)


    http://crystalknights.guildwork.com/

  10. #100
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Holland View Post
    All features are tested before implementing so that gameplay is not noticeably affected. Has Yoshida ever introduced a feature that affects gameplay negatively and then needed to remove it completely? to the best of my memory, No.
    What? really?
    this game has BY FAR the worst QA EVER

    EVERYTHING in this game is broken when its first implemented.... wow.... that can't be your argument

    "If Yoshi is adding it then it must not affect gameplay that much"

    stop... really.. just stop
    (4)

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