Page 2 of 18 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 193

Dev. Posts

Hybrid View

  1. #1
    Player
    Krausus's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,126
    Character
    Krausus Dracul
    World
    Famfrit
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Xianghua View Post
    I know. But look at the people we are dealing with in this game.

    Edit: What I'm mainly talking about though is people not being able to cure tank because the a running from cracks and can't cast and run back like most do. And/or the back wave move will cause interruptions now causing it harder to heal. I won't and you won't but many people will like always,
    the cure cast is so fast that if people are having issues then they really need to adjust the way they play. I only see PvP balancing and more strategy involved with playing BLK with this change. if they where able to freely move and cast all day long they would be able to kite anyone to death once PvP is introduced thus making them very OP which would probably result in an over the top nerf.
    (1)

  2. #2
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Xianghua View Post
    inb4 ifrit's too hard can't run from cracks in cast at same time.
    You get double the punishment when you are locked out temporarily before and after you are interrupted, oh joy !!

    I like the fact we don't have to confirm spells twice now though, i can nuke my ass off as THM yay !
    (2)

  3. #3
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Jinko View Post
    You get double the punishment when you are locked out temporarily before and after you are interrupted, oh joy !!

    I like the fact we don't have to confirm spells twice now though, i can nuke my ass off as THM yay !
    Look @ the vid its an icon next to the hp bar that shoes when your char is moving and not moving. So if you mess up its your own fault <.<
    (1)

  4. #4
    Player
    Xianghua's Avatar
    Join Date
    Jul 2011
    Location
    Limsa
    Posts
    405
    Character
    Fiona Valencia
    World
    Excalibur
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Firon View Post
    Look @ the vid its an icon next to the hp bar that shoes when your char is moving and not moving. So if you mess up its your own fault <.<
    Doesn't matter if it's their own fault or not they will still complain.
    See world merge threads for an example.
    (2)

  5. #5
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xianghua View Post
    Doesn't matter if it's their own fault or not they will still complain.
    See world merge threads for an example.
    That's true I'm having a field day with the server merger thread, so gooood to read. They deserve it too for all the bashing they gave the dev team for working hard.
    (0)

  6. #6
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Firon View Post
    Look @ the vid its an icon next to the hp bar that shoes when your char is moving and not moving. So if you mess up its your own fault <.<
    I think thats bullshit, half the time I can't tell what Ifrit is doing cause im looking at his ass end.

    I was kind of being sarcastic anyway, seems there is no stop to cast animation lock when you move after a spell which as someone above said was the main issue.

    Besides I've seen you get caught in plume plenty /grins
    (0)
    Last edited by Jinko; 03-01-2012 at 09:48 PM.

  7. #7
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Xianghua View Post
    inb4 ifrit's too hard can't run from cracks in cast at same time.

    too bad? its much better when you see the plumes come up and then just run out of them...

    instead of "casting" and then after 1 sec. you stop for 1-2 secs. because of animation lock.


    i think the new casting system will be MUCH better for ifrit. you can be MUCH more flexible without less delay. the spell system like we have now needs MUCH more reaction. it holds you back if you're casting. ok you are running while you cast but then you STOP for 2 secs in an area because you finish casting.
    the actual casting system is much more hindrance.

    it appears very choppy.



    the advantages of the new casting system is:

    - you can be much more faster in movement, more flexible just run out of dangerous situations just to cancel your spell

    Ifrit Battle:
    now:
    start casting-> (oh fuck some eruptions are popping) -> running -> finish cast automatically (oh not now..) -> 2 secs animation lock -> oh fuck.

    new system:
    start casting-> (oh fuck some eruptions are popping) -> run -> (well i feel save now) -> start casting again -> means more control in the end over your character -> happy ending


    sure you can cancel your spell if you click again that skill, but in suprising situations where you have not much time to react (and using a skill means also server delay) its not always possible or to late. so running is the much better/faster/more flexible option to cancel a spell.


    the system now is a hindrance.
    (4)
    Last edited by Tonkra; 03-06-2012 at 06:51 PM.

  8. #8
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Rabble, Rabble, Rabble, Rabble!


    (18)

  9. #9
    Player
    Phe's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,016
    Character
    Ogawa Sanshirou
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    yea that adds the dynamics and "realism" we were all hoping for.
    (1)
    ----- Pour l'amitié franco-allemande - Für die deutsch-französische Freundschaft -----

  10. #10
    Player
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    1,646
    I never cared for it in FFXI and was extremely happy that it wasn't an issue in FFXIV. Now that it's coming... ugh. But... meh.

    Hopefully this "H" business will override the stupid 3-4-second wait before being able to cast in FFXI.
    (7)

Page 2 of 18 FirstFirst 1 2 3 4 12 ... LastLast