Quote Originally Posted by Skies View Post
A small explanation from a person who believes he is smarter than he is:
What he means to say is that there is only so much they can do for their lag, they can and will fix what is possible because the current system is in fact sub-par (and that is one of the big reasons behind 2.0 being a complete reconstruction, they need to rewrite the way the game does it's networking). However, not all lag is fixable due to the very nature of the internet itself.
Imagine as if they had a bottleneck at their servers for the data coming in and out. They can widen that, but if there is another bottleneck between your computer and their servers, nothing can be done on their side.
Which is exactly why you don't implement anything that is completely dependent on lag until after the server API is rebuilt

I'm not at all against moving interrupting spellcasting...
But I do think this change should have waited until it doesn't take the server 3 seconds to know that I've stopped moving