I feel the rage coming....
I feel the rage coming....
I'm sure it'll be fine once we all play with it. Remember the game is supposed to get more strategic and hard. Isn't this what casters do? Spells do a lot of damage because there is a risk to the mage casting. They hang in the back because they need time and protection to cast. So I TOTALLY understand why they moved in this direction for mages. Never seen a mage in any form or fashion that can cast not facing a target...mages require total and utter concentration to cast a spell...movement interrupt that...so KUDOs to SE for actually truly designing a mage to be a mage...though...
I don't understand why mage casting can't just go On Target or Zonal spells...where you set the zone to cast on. That way we can see how large a range AOE is...and it would make more sense for standing still and casting.

0.3s Japan to Japan, 3 full sec Japan to Europe, the translation is absolutely right![]()
ZantetsukenEndgame LS on Ragnarok


They are doing everything they can, so just give them the time until 2.0. Yoshi can't help how broken this game is and is making the right decisions at the moment.

I don't mean to act like Yoshi and his team are not trying, nor say that they can do anything about the absolute mess they were handed. They can do things about 2.0, though, and that's my only concern. I will never try to blame this production team for really any problems this game has pre 2.0, even if it's things they add if the problem arises from the old engine, servers, etc. Even balancing I offer and encourage them lots of wiggle room to test and figure out this game's path now with our feedback.
I just want to make sure 2.0 will truly function faster. The above statements of 3 seconds being currently" correct" are close to correct; it does take 1-2 seconds for things to happen that I tell the game to do. Other games don't do that, and I want to see this game able to compete with those products, as it has lots of potential.


Totally agree with you Riaayo, no discussion possible there.


i think everyone will still use classes on ifrit and moogles, because they are mostly carebears. I can already see monk a must in moogle fight (hundred fists + fist of fire should bring down gladiator in phase 2 in a second, meaning way less trouble. And sap is much better of shadowbind until you have mp) but obliusly i can already see people ignoring jobs in the old primarl because they are used to that.
that said, bringing down all 4 nails on ifrit cut down the damage of hellfire like 1 nail + sentinel.



i dont know how the quick thing is gonna work technically until i try it myself but all i know now is that it looks really stupid to have your character just instantly face another direction. with all the other realistic looking stuff going on in the game, that just ruins it. poorly done, even if it was intentional.
i can tell a programmer decided that, and i dont get how the artists arent having a bitch fit about it


Its been said a million times, so this is 1 million +1:
FFXIV suffers deeply from lack of localization. Multi-Regional clients are talking back and forth with servers which reside in one Region.
So lag has always been evident and the larger portion of the lag is due this geographical distance.
Some will compare FFXI to FFXIV even though the differences in both game engines seem vast (ffxiv being more resource intensive and poorly designed).
But here's the rub: if you compare the biggest difference between ffxi and ffxiv (intention) you can see that ffxiv strives to achieve a higher lvl of action based battle than ffxi.
So, here are the inportant questions:
Is 2.0 combating and overcoming the lack of NA and EU localization?
If we're meant to play a precision oriented MMO then what will be the performance comparison between NA, EU, and Asia?
Will compensating for lack of precision mean less quality of an experience in comparison to if everything had been locally served?
Of course the major caveat to local servers is:
- the loss of multi regional gameplay
(makes me wonder why TERA localized NA and EU servers/clients for it's highly action oriented MMO requirements)
So i understand that SE is attempting to achieve balance. I am by no means a network guru, i am merely drawing a conclusion of what many have voiced as a concern in the past.
Anyone else have any insight about this?


that is THE BIGGEST question I've had since launch...Its been said a million times, so this is 1 million +1:
FFXIV suffers deeply from lack of localization. Multi-Regional clients are talking back and forth with servers which reside in one Region.
So lag has always been evident and the larger portion of the lag is due this geographical distance.
Some will compare FFXI to FFXIV even though the differences in both game engines seem vast (ffxiv being more resource intensive and poorly designed).
But here's the rub: if you compare the biggest difference between ffxi and ffxiv (intention) you can see that ffxiv strives to achieve a higher lvl of action based battle than ffxi.
So, here are the inportant questions:
Is 2.0 combating and overcoming the lack of NA and EU localization?
If we're meant to play a precision oriented MMO then what will be the performance comparison between NA, EU, and Asia?
Will compensating for lack of precision mean less quality of an experience in comparison to if everything had been locally served?
Of course the major caveat to local servers is:
- the loss of multi regional gameplay
(makes me wonder why TERA localized NA and EU servers/clients for it's highly action oriented MMO requirements)
So i understand that SE is attempting to achieve balance. I am by no means a network guru, i am merely drawing a conclusion of what many have voiced as a concern in the past.
Anyone else have any insight about this?
Is your gameplay experience (and by that I mean lag) vastly different depending on what part of the world you're in?
I really just want to pack up all of my LS and fly to Japan to do a couple Ifrit/moogle runs and see if we notice a huge difference
I LOVE playing with people from all over the world.. Japanese, EU, even Australian players (Just messin with ya Sophia)
I really do... but the gameplay has to take priority
It just has to...
If the game is drastically different due to lag from being in a different part of the world... then its not going to encourage global unity... It's going to further separate and in many cases alienate the different groups
tl;dr Priority 1: as little lag as possible for everyone. Priority 2: A multilingual, multicultural, global experience
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