Everything you said is why I love the new smn, it's definitely not boring because you have to think on the fly. If they change everything you mentioned to something that is the same across the board then what fun will that be?The primal phases are a good idea but the execution doesn't feel that good imo. Ifrit has long cast times but also instant mobility spells. Garuda is the "hypercharge" 1.5s GCD spam phase, but also has a long af cast. Overall Ifrit is the most restrictive phase (longs casts + melee) and the lowest DPS out of the three, whereas Titan is the most free movement phase and the highest DPS.
Feels like each summon doesn't have its identity. Also the GCD constantly changing feels really weird, with 2.5s base, then 1.5s instant casts during Garuda -oops- now it's 3.5s, then 2.8s for two Ifrit cast, then back to 2.5s.
Also they made a nice QoL on the base Ruin spell, reducing its cast time to 1.5s but it's now useless cause we cast it only once per minute.
Oh I love the fact we have to cycle through summons, and each summon has its own thing. We must learn when to stand still for Ifrit and keeping Titan for movement etc... But I would have preferred something like Ifrit > full melee phase, Garuda > mobility phase, Titan > casting phase, or something like that.
Both old and new SMN had to "think on the fly" imo, but now the summon order is the only depth SMN has, or that's the feeling I have. There's no flexibility or decision making beyond "which eon do I summon first ?", I can't delay my Titan phase a couple of seconds to keep it for something that requires movement for example. I have to use all three summon back to back with only 2 GCD of flexibility (1 Ruin 4 + 1 Ruin 3) or I either delay Bahamut/Phoenix or lose some primal stacks. I guess I played the old SMN way too much![]()
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