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Thread: I love SMN

  1. #51
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rolder50 View Post
    Fun at first, gets awfully repetitive and boring after a few dungeons at max level
    To be fair, most jobs do that.
    (3)

  2. #52
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,057
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Vallhallix View Post
    Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.
    Fine, remove all animation and you are simply pressing numbers on a keyboard; RDM has more, period.
    (2)

  3. #53
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Some tweaks I would like to see for the current SMN kit.

    Remove the cast time on Garuda's Astral Flow ability. Have it be powered up by how many Gemshine abilities you use before it.

    Have Ifrit's Astral Flow abilities cause it's Gemshine ability to be instant cast. So you would Astral Flow > Gemshine Astral Flow Gemshine. Kind of the reverse of Titan.

    Have your Aetherflow do a little bit of damage when you use it. Maybe 100 potency or 50.

    Have Carby attack when you attack or attack when he comes back to the field. Also make him instant cast.
    (0)

  4. #54
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    garuda astral should be an aoe dot instaed of ground aoe , some kind of bleeding effect

    carby attacks yes please , remove the carby req from shield / buff
    (0)

  5. #55
    Player
    Tulzscha's Avatar
    Join Date
    May 2016
    Posts
    275
    Character
    Tulzscha Abbith
    World
    Jenova
    Main Class
    Reaper Lv 90
    Given how long the shield lasts I actually think it's ok being tied to Carbuncle. After all the little fellow has to do something and only has a couple abilities.
    (0)

  6. #56
    Player
    ServantNaoya's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    22
    Character
    Rat Wildheart
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by White_Wolf_X View Post
    To be fair, most jobs do that.
    Not at all. Most jobs remain very fresh to me at max level. And while I haven't played max level SMN yet, it's mostly because I can barely bring myself to play it from how repetitive and boring it is even at level 80.
    (1)

  7. #57
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vallhallix View Post
    Giving you a bar doesn't change the fact you're essentially casting the same spell, until a brief melee window, rinse repeat. It's literally the same thing as SMN, only now SMN can get into it's "ultra mode" faster than a RDM, and SMN's skills are all tied to the summons. I don't get how casting different versions of jolt + weaving in ogcds is different from Summon + Summon skil + weaving in ogcds. Atleast there's some diversity in choosing the necessary summon, and all of them have a unique 2 skill. Phoenix has a dot regen that can be thrown on anyone, garuda a dot aoe, ifrit a charge ability. All of this opens the door for them to get even more creative with the summon skills in the future.
    RDM goes into it's ultra mode as fast as Summoner does or did you forget Manafication exists?

    And what are these oGCDs Summoner has to weave? Energy Drain/Siphon? Deathflare? Enkindle Bahamut/Phoenix? Fester/Painflare? All of which are 60 second cooldowns, Deathflare becomes a 120 second cooldown after you get Phoenix, and all 5 cooldowns you'll be double weaving during the first 3 GCDs of Bahamut/Phoenix and then have nothing during Garuda and Ifrit? Compared to RDM where Fleche has a 25 second cooldown, Contre Sixte is 35, Corp and Engagement are 35 and are all used twice as often as SMN cooldowns?

    Ah yes, the Garuda DoT aoe so fun (/s) considering it's a gcd and not an ogcd, has a 3 second cast time and is only 150 potency more powerful than an Astral Impulse, that is unless the targets move out of the DoT. Same with the Ifrit dash combo, it's a gcd not an ogcd. Hardly entertaining when you have nothing to weave during the dash or during Garuda's 1.5 gcd spam.

    Quote Originally Posted by Burningskull View Post
    Remove the cast time on Garuda's Astral Flow ability. Have it be powered up by how many Gemshine abilities you use before it.
    So it'd act like Blue Mage's Surpanakha? Something definitely needs to happen with Garuda's gemshine spam as it shreds your MP for very little pay off with how weak it is.
    (0)

  8. #58
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,189
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    RDM goes into it's ultra mode as fast as Summoner does or did you forget Manafication exists?

    And what are these oGCDs Summoner has to weave? Energy Drain/Siphon? Deathflare? Enkindle Bahamut/Phoenix? Fester/Painflare? All of which are 60 second cooldowns, Deathflare becomes a 120 second cooldown after you get Phoenix, and all 5 cooldowns you'll be double weaving during the first 3 GCDs of Bahamut/Phoenix and then have nothing during Garuda and Ifrit? Compared to RDM where Fleche has a 25 second cooldown, Contre Sixte is 35, Corp and Engagement are 35 and are all used twice as often as SMN cooldowns?

    Ah yes, the Garuda DoT aoe so fun (/s) considering it's a gcd and not an ogcd, has a 3 second cast time and is only 150 potency more powerful than an Astral Impulse, that is unless the targets move out of the DoT. Same with the Ifrit dash combo, it's a gcd not an ogcd. Hardly entertaining when you have nothing to weave during the dash or during Garuda's 1.5 gcd spam.



    So it'd act like Blue Mage's Surpanakha? Something definitely needs to happen with Garuda's gemshine spam as it shreds your MP for very little pay off with how weak it is.
    Maybe SMN just isn't for you then, stick with RDM.
    (4)

  9. #59
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    You always find the most compelling counterarguments in SMN threads, huh?
    (0)

  10. #60
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by rewd View Post
    You always find the most compelling counterarguments in SMN threads, huh?
    What happens when you rework a job in this game. You push the people that love the job away and entrance the passerby-ers that will leave the job in a few more weeks to go back their mains only leaving a dead job behind.

    A few people will continue to play it but it will be a shell of what it was.
    (1)
    I'm just some guy...

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