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Thread: I love SMN

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  1. #1
    Player
    Awarewolf's Avatar
    Join Date
    Sep 2013
    Posts
    173
    Character
    Cody Asher
    World
    Goblin
    Main Class
    Astrologian Lv 50
    I’d give the three base summons a long cast time, like old school FF Summoners typically had, but make them hit harder to compensate. The animation to summon them should be very elaborate too. I want to see the book floating in front of us with the pages flipping on their own, some crazy seal spinning beneath our feet, etc.

    Only other thing I want is the second Ifrit ground slam to propel us backward.
    (1)

  2. 12-18-2021 08:18 AM

  3. #3
    Player
    DES_VII's Avatar
    Join Date
    Dec 2021
    Posts
    42
    Character
    Des Kentaro
    World
    Siren
    Main Class
    Reaper Lv 90
    So far I love SMN play even if its easier doesn't mean it should be behind bard, I feel it should be with or right below RDM. It needs a slight buff. Either way you can play any job, But for buffs sake nin, smn, paladin need a bit of a buff. The fact that bard as physical range is at range of smn and rdm has more utility compared to smn as a caster. smn needs minor buffs. But if "easy" is the sake of lower dps, then smn should be below rdm. But rdm brings so much to the table compared utility wise and is doing insane dps atm. While smn doesn't and is casting. Just needs slight buffs on smn.

    But we only have data from trials look at how many ppl are parsing RPR as of now 110,000 or so parsed RPR. In the begining of trials it was RDM + SMN = Number of RPR Parses.
    (3)
    Last edited by DES_VII; 12-20-2021 at 03:27 AM.

  4. #4
    Player
    Atomos's Avatar
    Join Date
    Aug 2013
    Posts
    19
    Character
    Zeladene Josanmas
    World
    Tonberry
    Main Class
    Arcanist Lv 80
    So much better than past smn! loving it so much!
    (5)

  5. #5
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,615
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Fun at first, gets awfully repetitive and boring after a few dungeons at max level
    (4)

  6. #6
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Rolder50 View Post
    Fun at first, gets awfully repetitive and boring after a few dungeons at max level
    To be fair, most jobs do that.
    (3)

  7. #7
    Player
    ServantNaoya's Avatar
    Join Date
    Apr 2015
    Location
    Ul'dah
    Posts
    22
    Character
    Rat Wildheart
    World
    Balmung
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by White_Wolf_X View Post
    To be fair, most jobs do that.
    Not at all. Most jobs remain very fresh to me at max level. And while I haven't played max level SMN yet, it's mostly because I can barely bring myself to play it from how repetitive and boring it is even at level 80.
    (1)

  8. #8
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    One thing I wished for the SMN rework was a huge primal being used instead of the LB3 they have. I could imagine Leviathan flooding the whole place.
    (3)

  9. #9
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,352
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Some tweaks I would like to see for the current SMN kit.

    Remove the cast time on Garuda's Astral Flow ability. Have it be powered up by how many Gemshine abilities you use before it.

    Have Ifrit's Astral Flow abilities cause it's Gemshine ability to be instant cast. So you would Astral Flow > Gemshine Astral Flow Gemshine. Kind of the reverse of Titan.

    Have your Aetherflow do a little bit of damage when you use it. Maybe 100 potency or 50.

    Have Carby attack when you attack or attack when he comes back to the field. Also make him instant cast.
    (0)

  10. #10
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    garuda astral should be an aoe dot instaed of ground aoe , some kind of bleeding effect

    carby attacks yes please , remove the carby req from shield / buff
    (0)

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