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Thread: I love SMN

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  1. #1
    Player
    Burningskull's Avatar
    Join Date
    Jun 2014
    Posts
    1,342
    Character
    Markov Dracul
    World
    Gilgamesh
    Main Class
    Dancer Lv 100

    I love SMN

    I tried SMN in a lvl 80 Alliance Raid for the first time since expansion launch and I had a litteral blast. It was so intuitive and thanks to the fact most spells are instant it give a lot of oGCD weaving with AetherFlow and Fester... Well... once a minute I guess.

    Ruin 4 is kinda weird as I mostly ended up using at the end of my Ifrit, Titan, Garuda phase.

    Rekindle is also a weird move considering I'm a controller player and you need to target a party member for.

    But other than that I absolutely loved it and was very close to switch mains for it lol.
    (21)

  2. #2
    Player
    Navnav's Avatar
    Join Date
    Jul 2020
    Posts
    213
    Character
    Navaro Reverz
    World
    Louisoix
    Main Class
    Warrior Lv 90
    Yeah SMN is perfect right now. I will level it after I get my WAR to max then will level SMN, then MNK. Those three classes will be my go to this xpac, with SGE as healer, since i think it's dope.
    (9)

  3. #3
    Player

    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    166
    Yeah it gets better as it levels. So so so fun. My new main and we are having a blast.
    (8)

  4. #4
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    858
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    I was bitter at first but I warmed up to it, the job fantasy is finally amazing, summoning primals is great in conjunction with demi-primals. My main gripe at the moment is that you're basically spamming 1 during Bahamut/Phoenix phase.
    (2)

  5. #5
    Player
    AceofRains's Avatar
    Join Date
    Jun 2011
    Posts
    832
    Character
    Raidrien Ascher
    World
    Hyperion
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Teno View Post
    I was bitter at first but I warmed up to it, the job fantasy is finally amazing, summoning primals is great in conjunction with demi-primals. My main gripe at the moment is that you're basically spamming 1 during Bahamut/Phoenix phase.
    What I have been doing is not using Fester during Phoenix phase and saving my stacks for Bahamut. Then all my weaving is focused on using an int potion and pushing out 4 Festers and 1 Drain. Unfortunately Phoenix suffers as a low point but for that it makes the Bahamut phase much more busy. I use the Phoenix phase to assess the battle and help tip every one off. It always feels good to pull Phoenix out after an AoE goes off.
    (1)

  6. #6
    Player
    Daemonfaust's Avatar
    Join Date
    Mar 2011
    Posts
    4
    Character
    Ziuz'a Epocan
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 82
    Its rare seeing forum posts about people liking anything on these forums lol.

    I really like SMN as well. I just think they should move the level 86 Elemental Mastery trait to a much lower level like 50.
    (10)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,292
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I do too love the new SMN.

    But hey, I think it's the job's fate to have the playerbase divided on it, no matter how it is designed.

    My only gripe right now with the job is the base carbuncle that does nothing. I wish it was a cosmetic spell so it would be optional, I feel their animation of popping in and out after every other egi/demi is a bit distracting, let alone the fact that the party buff and your personal shield are attached to its presence... I miss a LOT of opportunities to use that shield because something happens I'm either in demi phase or right on that moment where the egi comes to perform their move.
    (1)

  8. #8
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Raikai View Post
    But hey, I think it's the job's fate to have the playerbase divided on it, no matter how it is designed.
    Welcome to the internet.
    (1)

  9. #9
    Player
    DMarquiz's Avatar
    Join Date
    Aug 2021
    Posts
    18
    Character
    Zsazsa Daville
    World
    Ultros
    Main Class
    Monk Lv 50
    Quote Originally Posted by Raikai View Post
    I do too love the new SMN.

    But hey, I think it's the job's fate to have the playerbase divided on it, no matter how it is designed.

    My only gripe right now with the job is the base carbuncle that does nothing. I wish it was a cosmetic spell so it would be optional, I feel their animation of popping in and out after every other egi/demi is a bit distracting, let alone the fact that the party buff and your personal shield are attached to its presence... I miss a LOT of opportunities to use that shield because something happens I'm either in demi phase or right on that moment where the egi comes to perform their move.
    Thank you!! I have been trying to figure out how that carbuncle attacks! I actually stopped playing it last night, only lvl 20, but it's meh. BUT, I tried it very, very briefly before the change with the dots and 'attack everything surrounding one target' carbuncle attack. And didn't even make it to lvl 20. I was planning on quitting the job all together. The only thing I would say is by the time my little red/yellow hit the target, I could finish it off with one quick ruin, but I wait for it to hit so not to waste it and have fun with it.
    (0)

  10. #10
    Player
    OtakuSempai's Avatar
    Join Date
    May 2019
    Posts
    119
    Character
    Corvus Marcellus
    World
    Exodus
    Main Class
    Sage Lv 90
    You guys must love Ruin IV spam. But hey, at least its pretty to look at and fits your arbitrary definition of what a summoner is right? Gameplay be damned.
    (4)
    Quote Originally Posted by anhaato View Post
    The biggest issue is that square just can't reconcile that some people won't play some jobs optimally. Instead of accepting that people will do that and complain about jobs being hard, they lower the skill ceiling on them. Sure it might make the more casual players happy, but even then for a job like this it's very rarely going to make someone who hated the job start loving it and want to main it. Meanwhile those who enjoyed it before feel alienated.

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