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  1. #1
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    742
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100

    6.0 Healer Feedback Thread

    This is probably a futile exercise given how we do things over here in the NA forums but nonetheless, it is worth a shot. I'll try and have this thread as where this where we should try to have the feedback for Endwalker healer changes and experiences be to try and consolidate them all for an easier read rather than just making thread after thread in haste.

    Granted, my own experiences have been just limited to the leveling process and are just limited to one healer at the moment, that healer being WHM. As of there, it has two extremes at the moment that I have noticed. If a tank is regularly using their cds and a regen is kept up on them, it's the same as usual as it was back in stormblood and shadowbringers. However, the moment those cooldowns are over, they take a rather drastic amount of damage where it doesn't feel bad to use cure 2. That being said, given the new vaules, a cure 2 restores like 40-50 percent of their hp outside of a crit.

    On the Damage side, while single target dps feels more fluid with the new cast time (with the exception of Asylum since you still have to place it down) the aoe since it still just as clunky to weave but again this is just the leveling dungeon experience as of now.
    (0)

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Maltothoris View Post
    This is probably a futile exercise given how we do things over here in the NA forums but nonetheless, it is worth a shot.
    To be honest, I prefer individual threads anyways. Search engines have a much harder time with megathreads and often can't give meaningful results from them. And having individual threads for various topics helps promote discussion around those topics, while a megathread with many things at once and people coming and going just to drop a post that may have nothing to do with the ongoing discussion... well, it makes it much harder to really have a discussion.

    Megathreads seem self defeating to having threads in the first place and IMO are really a bane on older-style forums.
    (4)

  3. #3
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    I've only played SGE so far. I figured I'd spend my first day seeing how far I could level and see if I like it and I got it to level 80.

    I can only give first impressions so far, because it's still the honeymoon period and it's too early to rate it in relation to what my pre-6.0 concerns have been.

    I like how SGE heals and I have enjoyed the experience thus far.
    Positives I note:
    - I feel encouraged to actually shield heal. Compared to 5.0 SCH where you could heal more efficiently with your oGCD's. So far, my oGCD's haven't felt like enough and I can use my shields to help
    - Being able to "detonate" shields is a good idea, Pepsis is better than Emergency Tactics because of this. Emergency Tactics + Succor mean your co-healer might have topped off the party members by the time you've finished the maneuver and it feels wasted.
    - I like the Eukrasia mechanic, I like being able to augment abilities, it's something I liked about FFXI SCH and something I liked about old Dark Knight (and miss).
    - How Eukrasia Prognosis/Diagnosis works is great for mobility and incentives me to use it over a non-Eukrasia one
    - I like how Toxicon is built, it's another shield incentive, and it doesn't feel wasted.
    - I like there's multiple DPS abilities, the AoE game is pretty good and has made trash pulls more engaging than SCH's Art of War spam.
    - I've felt busier so far.

    A few things I would improve on so far:
    - The AoE's don't feel like they flow well into each other. I feel like Toxicon might work better as an oGCD.
    - Maybe increase the AoE range of some DPS abilities...it's less of a problem in dungeons, but I guess this is a product of me doing FATEs and Bozja/Zadnor to level it.
    - There still Dosis spamming

    Where I still have concerns:
    - How it will handle it feel when the honeymoon period is over and how healer downtime feels, how big it is a SGE and how make SGE managed to break it up. This is a "time will tell" thing, because this is dependent on the stat squish and getting it into content and getting over the period of "ooh shiny shiny" and getting better at playing the job.


    Regardless, I definitely like it as a healer, so they are positive first impressions. I'll no doubt come back when I've had more than a day with it.
    (3)

  4. #4
    Player
    Maxilor's Avatar
    Join Date
    Mar 2015
    Location
    New York City
    Posts
    718
    Character
    Pocket Prince
    World
    Famfrit
    Main Class
    White Mage Lv 57
    Quote Originally Posted by Saefinn View Post
    I've only played SGE so far. I figured I'd spend my first day seeing how far I could level and see if I like it and I got it to level 80.

    I can only give first impressions so far, because it's still the honeymoon period and it's too early to rate it in relation to what my pre-6.0 concerns have been.

    I like how SGE heals and I have enjoyed the experience thus far.
    Positives I note:
    - I feel encouraged to actually shield heal. Compared to 5.0 SCH where you could heal more efficiently with your oGCD's. So far, my oGCD's haven't felt like enough and I can use my shields to help
    - Being able to "detonate" shields is a good idea, Pepsis is better than Emergency Tactics because of this. Emergency Tactics + Succor mean your co-healer might have topped off the party members by the time you've finished the maneuver and it feels wasted.
    - I like the Eukrasia mechanic, I like being able to augment abilities, it's something I liked about FFXI SCH and something I liked about old Dark Knight (and miss).
    - How Eukrasia Prognosis/Diagnosis works is great for mobility and incentives me to use it over a non-Eukrasia one
    - I like how Toxicon is built, it's another shield incentive, and it doesn't feel wasted.
    - I like there's multiple DPS abilities, the AoE game is pretty good and has made trash pulls more engaging than SCH's Art of War spam.
    - I've felt busier so far.

    A few things I would improve on so far:
    - The AoE's don't feel like they flow well into each other. I feel like Toxicon might work better as an oGCD.
    - Maybe increase the AoE range of some DPS abilities...it's less of a problem in dungeons, but I guess this is a product of me doing FATEs and Bozja/Zadnor to level it.
    - There still Dosis spamming

    Where I still have concerns:
    - How it will handle it feel when the honeymoon period is over and how healer downtime feels, how big it is a SGE and how make SGE managed to break it up. This is a "time will tell" thing, because this is dependent on the stat squish and getting it into content and getting over the period of "ooh shiny shiny" and getting better at playing the job.


    Regardless, I definitely like it as a healer, so they are positive first impressions. I'll no doubt come back when I've had more than a day with it.
    I agree with everything but Toxicon. I feel like it's a waste most of the time outside of heavy movement fights. As said in another thread, it's built up like Afflatus Misery but in reality it's just Ruin II with net neutral dps.

    I just feel like i'm missing something about it, because I don't see why I would use it over Dosis for Single Target (outside of heavy movement) or Dyskrasia for AOE.
    (3)

  5. #5
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maxilor View Post
    I agree with everything but Toxicon. I feel like it's a waste most of the time outside of heavy movement fights. As said in another thread, it's built up like Afflatus Misery but in reality it's just Ruin II with net neutral dps.

    I just feel like i'm missing something about it, because I don't see why I would use it over Dosis for Single Target (outside of heavy movement) or Dyskrasia for AOE.
    My "waste" comment is more to the using a shield to get it. But I agree with you, I was going to make a comment about how it has no benefit over Dosis as I have before when looking at the tooltips, but my mentioning of making Toxicon an oGCD would be a solution.

    I think the way to address is either:
    - Make Toxicon more powerful for the first target to benefit single target use
    - Make a single target equivalent of Toxicon that is advantageous over Dosis
    - Make it an oGCD so you can weave it.

    IMHO I think having it as an oGCD would help it flow better at the same time.
    (3)

  6. #6
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maxilor View Post
    I agree with everything but Toxicon. I feel like it's a waste most of the time outside of heavy movement fights. As said in another thread, it's built up like Afflatus Misery but in reality it's just Ruin II with net neutral dps.

    I just feel like i'm missing something about it, because I don't see why I would use it over Dosis for Single Target (outside of heavy movement) or Dyskrasia for AOE.
    It costs no MP for the same potency with no cast time. While its primary benefit is that it can basically keep your DPS flowing while moving without needing anything other than a shield to break, A secondary benefit to its nature of being free means it can be used as an MP management tool by substituting Dosis for Toxikons when you cap your Adderstings.

    I'm not sure how i'd feel about it being an oGCD. I quite enjoy the E-Diag -> Toxikon rotation for AoE pulls with Dyskrasia sprinked during crit Diags. It feels like a reward for healing the tank instead of just letting them get low and trying to burst them back with Adders. In my experience so far (84) its been easier to keep the tank alive without overusing cooldowns and Adders using E-Diag/Toxikon than spamming Dyskrasia.
    (2)

  7. #7
    Player
    Jallun's Avatar
    Join Date
    Jul 2020
    Posts
    9
    Character
    Cain Rowe
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sylve View Post
    It costs no MP for the same potency with no cast time. While its primary benefit is that it can basically keep your DPS flowing while moving without needing anything other than a shield to break, A secondary benefit to its nature of being free means it can be used as an MP management tool by substituting Dosis for Toxikons when you cap your Adderstings.
    This is incorrect. To get to use Toxicon you need Eukrasia Diagnosis to break; said spell costs 900 MP to use and if it doesn't break you don't get Toxicon for that MP usage. In addition, it takes two GCDs to generate and use one Toxicon; divide the potency by 2 to get its' true potency.

    On-topic, Sage is feeling quite nice (more DPS options than the other healers if I'm not mistaken) though I have some problems with it as well, namely the typical trait of giving healers PB-AoE spells which puts them at risk of telegraphed attacks targeted at tanks and Toxicon being too weak to justify its' use.
    (2)
    Last edited by Jallun; 12-07-2021 at 04:36 AM.

  8. #8
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Jallun View Post
    Sage is feeling quite nice (more DPS options than the other healers if I'm not mistaken)
    Same as Scholar.

    Broil = Dosis
    Bioysis = Eucrasian Dosis
    Phlegma = Energy Drain
    Toxicon = Ruin II
    Dykrasia = Art of War

    (of course, each spell don't have the very same effect, but that's their equivalent).
    People called Sage having more dps option because Square introduced it as the "officialy recognized healer who has dps and healing working together", but he doesn't have more dps option.

    We could argue about AST as well... (but bigger cooldown on it, and share healing on its dps action)

    Now that Earthy Star got bigger and more potency, minor arcana being reworked and macrocosmos...

    Fall Malefic, Comust II, Gravity II, Earthly Star, Minor Arcana, macrocosmos.
    (1)
    Last edited by KDSilver; 12-08-2021 at 09:47 AM.

  9. #9
    Player
    Truen's Avatar
    Join Date
    May 2019
    Location
    Limsa
    Posts
    304
    Character
    Brunox Sky
    World
    Exodus
    Main Class
    Scholar Lv 82
    Still a terrible, boring exercise in spamming 1 button too much.
    (15)

  10. #10
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Only played sage up to 76 so far. I cant stand grinding for long stretches of time so its been exp optimisation from me. Not even reached Sharlayan

    Positives
    -front loaded kit
    -gap closer is beautiful
    -I can feel the difference most of the buffs make unlike most jobs nowadays (1% woo /s)
    -eukrasia reminds me of hw dark arts
    -good variety of weapon designs
    -resource based healing with at least a minor level of thought required
    -good tutorial

    negatives
    -still 1 button spam
    -mp issues on some fights because I don't need to heal and thus dont get mp from spamming dosis/dykrasia
    -Toxikon is a loss to use
    -Counter intuitive design- you don't want to crit your eukrasian diagnosis because that makes toxikon less likely to proc
    -Plays like sch should have in shb and ew rather than anything new
    -More heals are redundant as you level
    -Rhizomata does not grant an addersting

    subjective
    -Too flashy vfx, i cant see sometimes (I like playing more zoomed in when solo or in light parties)
    -Clearly overpowered for new healers and to advertise new job
    -AF gear is more robes (love the na,e of the 70 set though, fit my au ra perfectly)
    -decent class quests


    Overall healers
    -the core issue of spamming glare/broil/malefic/dosis MUST be addressed
    -healers are still blatantly overtuned for levels of damage in all 80 and below content
    -Still too many robes and not enough armour (I have been crafting)
    -Jobs still disconnected from lore and established playstyles
    -Jobs still homogenised to a terrible degree
    (17)
    Last edited by Recon1o6; 12-05-2021 at 11:05 AM.

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