Since I've been slow to experiment much on healers, I'll be brief.
SCH feels fine so far. The changes to Energy Drain and Aetherflow haven't affected how I play the class and having the weave window from Broil is nice. The Fairy Cast time change is alright for the most part. Dying however, is even more punishing than before. Since all my MP restore is now solely based on Aetherflow and Lucid, an untimely death can easily scuff a run up since I can no longer use Dissipation+E.Drain to recover MP. The same is true for WHM with the Thin Air Nerf.
AST meanwhile has been made self punishing due to the heighten RNG of its card system. While it now only punishes the AST with missing out on the effects of Astrodyne, that's precisely the problem. People don't like to feel punished by something they have no control over. By removing the RNG mitigation AST used to have, Astrodyne feels like a slap in the face every time you fail to get 3 seals and there's nothing you can do except take it on the chin and move on. That isn't exactly fun to most.
SGE is alright but something just feels off with it that I can't put my finger on.


Reply With Quote






