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  1. #21
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Deceptus View Post
    SCH is fully capable of healing almost anything.

    That being said, with Fey Blessing removing the Fairy Gauge cost, the ONLY spender is Fey Union, so what's the point of the fairy gauge anymore?

    The gauge itself takes way too long to fill.
    The improved responsiveness and accessibility of Fey Union is what I've found made a difference, once i had a healthy supply of fae gauge stocked I found myself regularly utilizing it to do top ups here and there and rarely have I felt a need to completely fire and forget it.
    (0)
    Quote Originally Posted by Nyarlha View Post
    In the end, every change, every design choice, is up to the devs. If they decided to go one way with an element of gameplay or a job, acting like they kicked your dog on the forums isn't going to change anything. At some point, you have to cut your losses or you're just wasting energy being so emotionnaly invested into something that won't change.

  2. #22
    Player
    Matt_Renard's Avatar
    Join Date
    Dec 2021
    Posts
    8
    Character
    Matt Renard
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    AST's card system is so awful that it made me join the forum just to complain about it.
    (15)

  3. #23
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Maxilor View Post
    I agree with everything but Toxicon. I feel like it's a waste most of the time outside of heavy movement fights. As said in another thread, it's built up like Afflatus Misery but in reality it's just Ruin II with net neutral dps.

    I just feel like i'm missing something about it, because I don't see why I would use it over Dosis for Single Target (outside of heavy movement) or Dyskrasia for AOE.
    It costs no MP for the same potency with no cast time. While its primary benefit is that it can basically keep your DPS flowing while moving without needing anything other than a shield to break, A secondary benefit to its nature of being free means it can be used as an MP management tool by substituting Dosis for Toxikons when you cap your Adderstings.

    I'm not sure how i'd feel about it being an oGCD. I quite enjoy the E-Diag -> Toxikon rotation for AoE pulls with Dyskrasia sprinked during crit Diags. It feels like a reward for healing the tank instead of just letting them get low and trying to burst them back with Adders. In my experience so far (84) its been easier to keep the tank alive without overusing cooldowns and Adders using E-Diag/Toxikon than spamming Dyskrasia.
    (2)

  4. #24
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I have no relevant experience with healers as of yet. FFXIV is the first RPG that has designed its healers with so much intentional anti-synergy and tedium built in that it actually turned me off a support role, and given what a prolific consumer of RPGs and support classes I am that's a feat.
    (9)

  5. #25
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Slightly over 2 days in with SGE and I am still enjoying it, it's level 85 now. It feels closer to where SCH should've been in 5.0, I actually feel like a shield healer again, and I've not encountered the long monotonous single button spam yet, there's been a little, but not a lot because I get enough procs for Toxicon, that may change if damage ends up not frequent or strong enough to build up Addersting. But if I can pre-empt if somebody is not going to dodge an AoE, I get a free Toxicon! So Black Mages, stay in your leylines. I hope this experience continues - if it does once I am geared at level 90, I will happily give my approval to this job.

    I briefly tried out AST and the RNG is not great, I feel like they need to give us Sleeve Draw back. Where I was suggesting there was an improvement in cards before the expansion? Sadly there was one fundamental detail I was wrong about that makes Astrodyne only a slight improvement one cards. Astrodyne's recast buff doesn't seem to affect Earthly Star and I expect it probably doesn't affect Macrocosmos. The benefit I cited was that it'd mean you could use these more frequently with Astrodyne. No, it just seems I can spam heals and DPS faster.

    Interestingly, I think I spam Malefic/Gravity more than I spam Dosis/Dyscrasia. I was expecting it to be the other way around because of cards.

    So I think I will stick with SGE. Even if I start hitting that 70% downtime again like in ShB, I think out of the healers I'll have the most tools to break up the spam attacks.

    I've not touched WHM or SCH yet. I know my usual co-healer has tried out WHM and she still hates it and is likely to main MCH again.

    Quote Originally Posted by Rilifane View Post
    snip
    I expect then it was probably me still not using SGE efficiently as I have other healing jobs, which I guess is expected on a new job, so I am taking my experiences with a pinch of salt. Maybe next time I run Holminster Switch I'll handle it better. I was able to handle everything except the second big pull, that's where the wipe happened and it's probable I over spent some of my tools.
    (0)
    Last edited by Saefinn; 12-06-2021 at 07:31 PM.

  6. #26
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    This expansion it feels like they neglected AST, SCH and WHM and put all the attention into Sage (even then Sage has flaws, but at least it has a strong toolkit that makes sense).

    I thought AST had got love from the devs too, but from playing it, it feels more like they just made random changes because they don't really know what to do with it. AST is ridiculously good at healing and not fun to play at all (in my opinion). Too many new buttons that don't do anything and create busywork for little reward.

    SCH and WHM are both abandoned and neglected. They got no real changes when there are so many little things they could have done to make both classes flow better, especially WHM.

    WHM is nerfed far more than it has any right to be. I'm convinced the devs balance healers based on popularity metrics rather than anything to do with how strong the class is. WHM is popular, so it got hit the hardest while receiving the least amount of toys. AST is unpopular, thus has an insane amount of powerful toys and healing.

    All 4 healers are viable, but 3 deserve a lot more love than they got. I'm fairly sure AST, WHM and SCH simply got minimal dev attention, just quick tweaks.
    (5)

  7. #27
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Liam_Harper View Post
    This expansion it feels like they neglected AST, SCH and WHM and put all the attention into Sage (even then Sage has flaws, but at least it has a strong toolkit that makes sense).

    I thought AST had got love from the devs too, but from playing it, it feels more like they just made random changes because they don't really know what to do with it. AST is ridiculously good at healing and not fun to play at all (in my opinion). Too many new buttons that don't do anything and create busywork for little reward.

    SCH and WHM are both abandoned and neglected. They got no real changes when there are so many little things they could have done to make both classes flow better, especially WHM.

    WHM is nerfed far more than it has any right to be. I'm convinced the devs balance healers based on popularity metrics rather than anything to do with how strong the class is. WHM is popular, so it got hit the hardest while receiving the least amount of toys. AST is unpopular, thus has an insane amount of powerful toys and healing.

    All 4 healers are viable, but 3 deserve a lot more love than they got. I'm fairly sure AST, WHM and SCH simply got minimal dev attention, just quick tweaks.
    You haven't played 6.0 SCH yet, right?
    (0)

  8. #28
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Since I've been slow to experiment much on healers, I'll be brief.

    SCH feels fine so far. The changes to Energy Drain and Aetherflow haven't affected how I play the class and having the weave window from Broil is nice. The Fairy Cast time change is alright for the most part. Dying however, is even more punishing than before. Since all my MP restore is now solely based on Aetherflow and Lucid, an untimely death can easily scuff a run up since I can no longer use Dissipation+E.Drain to recover MP. The same is true for WHM with the Thin Air Nerf.

    AST meanwhile has been made self punishing due to the heighten RNG of its card system. While it now only punishes the AST with missing out on the effects of Astrodyne, that's precisely the problem. People don't like to feel punished by something they have no control over. By removing the RNG mitigation AST used to have, Astrodyne feels like a slap in the face every time you fail to get 3 seals and there's nothing you can do except take it on the chin and move on. That isn't exactly fun to most.

    SGE is alright but something just feels off with it that I can't put my finger on.
    (2)

  9. #29
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    990
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    I’m actually loving Sage. I got it to 90 yesterday and still in the 85-87 msq zone because I did roulettes daily and that gave allot of exp too.

    The instant shields are so fun and makes it easier to react to TB and raid wides. I absolutely also love the nouliths. They can basically be anything the devs want. My favorites so far are the bazooka looking ones, the kinna ones, the sunflower coloured ones and the greenish ones I’m wearing now.

    Looking forward to seeing what other creations the devs will come up with. I wish I could draw because I would totally enter the weapon drawing contest. I would like butterfly nouliths and cube nouliths. Pretty please.
    (0)

  10. #30
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Semirhage View Post
    I have no relevant experience with healers as of yet. FFXIV is the first RPG that has designed its healers with so much intentional anti-synergy and tedium built in that it actually turned me off a support role, and given what a prolific consumer of RPGs and support classes I am that's a feat.
    Then why are you posting here, or at all on this topic?
    (2)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

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