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  1. #23
    Player
    -BlueGreen-'s Avatar
    Join Date
    Sep 2013
    Posts
    162
    Character
    Akira Yukino
    World
    Coeurl
    Main Class
    Red Mage Lv 91
    Quote Originally Posted by Alrin View Post
    When we vere chatting about healers in my FC I wrote something similar. I cant tell that I like it and I cant tell that I dont like it. Something about this job feels off. Cant tell why. I Just have this inner feeling.
    Perhaps it's one of these points that have crossed my mind:
    • Spell speed increases don't help Eukrasia and the augmented spells. Those are locked to 1/1.5 GCD so that combined it's a 2.5 second GCD. This creates a problem where if your spell speed is high enough, your casting rhythm will be uneven. IMO, Eukrasia needed to be an ability and the augmented spells have standard GCDs so spell speed just works.
    • If, for some reason, you're stuck needing to focus exclusively on healing (bad team, heal check, etc.), Kardia basically becomes pointless. SCH's fairy at least tries to do something during such times, but if you're not DPSing, Kardia does nothing. This also interestingly means that in tearms of healing, Diagnosis is only a +280 potency heal over just tosing out another Dosis where as a SCH could cast Physic and maybe the fairy would add to it. Basically, even though you're a healer, it feels "bad" to actually heal directly.
    • Toxicon, at its current potency, is largely smoke-and-mirrors to make the job feel more interesting. Outside of the instant cast, I've found it is near pointless in boss battles, especially just building it up. You have to pay 900 MP to put up a shield that you need to break to get a "free" damage skill that does the same as Dosis. Better to just Dosis x2, let the tank eat the tank buster then come back with Druochole. It'll cost 100 less MP, deal 2x the DPS, and heal for only a little less (Eukrasion Diagnosis is 300 potency heal + 540 potency shield while a Dosis for a Kardia heal and weaving Druchole is a total of 770 potency healing for that first GCD, in the second GCD, Toxicon and a second Dosis both trigger a Kardia heal for another 170 potency heal in both contexts).

    Now, trash pulls in a dungeon where you have tanks pulling wall-to-wall? Toxicon is a little less pointless as it's an AoE where it's generally better in total vs. Dyskrasia and breaks even before becoming worse for DPS only after a fairly large number of targets. Given that tanks generally do take significant damage at such times, it's usually necessary to put the full healing kit to work which means both Eukrasian Diagnosis as well as the Addersgall heals. This setup makes the alternation between DPS and healing such situations feel more natural if you can keep up with it. Reading other threads here, though, it's clear some players are struggling to switch targets rapidly enough for this to actually work.

    IMO, since Phlegma is essentially melee-range to begin with, I feel like it'd help both Toxicon and Phlegma to have the same range/target as Dyskrasia so that you can use them while still targeting the tank (without the need for macros) and benefit from far less frequent target switching in big pulls. Sage would essentially just become a melee healer, which would help set it apart from the rest in terms of playstyle.
    (4)
    Last edited by -BlueGreen-; 12-09-2021 at 05:12 AM.