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  1. #11
    Player
    Elvin's Avatar
    Join Date
    Aug 2013
    Posts
    320
    Character
    Elvin Rath
    World
    Moogle
    Main Class
    Alchemist Lv 51
    I have the feeling that with endwalker we have more healing to do.

    Of course I'm not talking about normal pulls, but with big pulls (getting all you can pull at once) and in some bosses I have the feeling that I have to heal quite a lot more than before...
    Oh ,well, and not with warriors. They just heal themselves.

    It might be me not using the Sage well, of course, haha.
    (0)

  2. #12
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    The core issue I have with Sage right now is Addersgall overcapping.
    It feels frustrating to have nothing to spend them on, especially when your mana managment is tied to it.
    I think a spender or something must be added (or a way to convert addersgall into addersting when no healing is needeed).

    Slap any cooldown on it so that is doesn't become the next energy drain, but it needs to be adressed.
    (3)

  3. #13
    Player
    Saefinn's Avatar
    Join Date
    Aug 2013
    Posts
    1,673
    Character
    Yesunova Hotgo
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Elvin View Post
    I have the feeling that with endwalker we have more healing to do.

    Of course I'm not talking about normal pulls, but with big pulls (getting all you can pull at once) and in some bosses I have the feeling that I have to heal quite a lot more than before...
    Oh ,well, and not with warriors. They just heal themselves.

    It might be me not using the Sage well, of course, haha.
    Yeah I've been feeling it but at the moment it could still be the latter point, not playing SGE to its full capacity. I helped a friend through Holminster Switch yesterday and another friend who was tanking (and pulling wall-to-wall) said "oh, you playing how low can you go?" and I said "not intentionally" and we did wipe on a pull I normally can handle just fine.

    I am hoping that's a sign of healing being better balanced to make us work harder or if that's how SGE is balanced. I can no doubt test this and do the same dungeon again as AST, but with the server queues, I am trying to spend as much time as I can working on MSQ and getting better with SGE. Maybe somebody else has insight there or I can wait and see.
    (0)

  4. #14
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    875
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    From a purely personal experience, and when pitted against heavensward scholar dps (my one big reference), I feel like sage is a good step forward. The feeling of 1 button spam is less present despite being still there : Eukrasia feels good to use, and Phlegma is a strong 45s dps skill, and slotting it in during burst windows adds a (very) small layer of complexity, which I like.

    I love shields in essence as they are preventive and tactical and with the fast charging addersgall you often find yourself using the oGCDs even with moderate damage. The job definitely feels busier than scholar because of its construction.
    (1)

  5. #15
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Shortly after the expansion dropped, some friends and I did leveling roulette as a full party, so we could go with an off composition. We did three DPS and a Paladin. We got Mount Gulg. Wall-to-wall pulls, paladin only died once to an accident before the second boss.

    Take what you will from what that says about how absurd tank self-sustain is, or how useless healers still are, or whatever else you want to find there.
    (7)

  6. #16
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Teno View Post

    I love shields in essence as they are preventive and tactical and with the fast charging addersgall you often find yourself using the oGCDs even with moderate damage. The job definitely feels busier than scholar because of its construction.
    How? I still do what I do on other healers and the job actually feels WHM level of slow on boss fights because there's nothing to weave if you are not healing (which is most of the time).
    (0)

  7. #17
    Player
    inhaledcorn's Avatar
    Join Date
    Dec 2015
    Location
    Limsa
    Posts
    396
    Character
    Elliot Cloverfield
    World
    Adamantoise
    Main Class
    Sage Lv 100
    I've only played SGE so far, but I'll put some of my thoughts in:

    It has some really powerful healing tools. It's actually kinda silly. Holos is straight up better than its analogue in Fey's Blessing as Holos also provides a damage reduction. At this point, I'm surprised it also doesn't cost Addersgall because of how strong it is. Aetherial Manipulation on a healer is so much fun. I absolutely love it. The DPS is good, if basically the same as the other healers. However, I do have some complaints:

    Phlegma's 45s charge time is awkward. It doesn't fit that cleanly into the 60s/120s burst windows that they want it to. I'd like it to either be 30s or 60s charge timer to fix this. 30s might be more fun, but I think 60s is more practical since your burst windows will be very bursty.

    I don't have enough uses of Icarus. Sage is surprisingly about as mobile as BLM. It doesn't have Ruin II or Lightspeed to help with movement, and it really wants to turret as hard as it can because of Kardia procs. Toxicon is this, in theory, but, in actual practice, it's hard to do since Toxicon can only be granted through the breaking of E.Diagnosis. This is on top of only being able to store 3 uses of Toxicon. To top it all off, Toxicon is a DPS neutral at best and a loss at worse.

    Another way to help with movement is if Dycrasia wasn't an AoE around me but rather an AoE around the target. It could act as both our main AoE tool and a Ruin II movement tool.

    And, some personal opinions: Rizomata should grant Addersting. Toxicon II should be Toxicon I and a single-target version of Dosis that's equal to two casts of Dosis, while Toxicon I should be Eukrasian Toxicon which is the AoE and equal to two casts of Dykrasia.
    (0)
    Ideal state of tanks: You cannot hurt me in any way that matters
    Ideal state of DPS: I can kill you and leave no forensic evidence
    Ideal state of healers: What did you say? Honey, hold my flower.

  8. #18
    Player
    rewd's Avatar
    Join Date
    Jun 2021
    Posts
    592
    Character
    Tolo Rewd
    World
    Spriggan
    Main Class
    Summoner Lv 100
    Quote Originally Posted by inhaledcorn View Post
    I've only played SGE so far, but I'll put some of my thoughts in:

    It has some really powerful healing tools. It's actually kinda silly. Holos is straight up better than its analogue in Fey's Blessing as Holos also provides a damage reduction.
    Fey Blessing comes with half the cooldown and a bigger radius. They are different enough now that I don't really treat them as equivalents anymore.

    Holos is good, but I have the same gripe with it that I have with Taurochole. Skills that come with damage reduction and burst healing are quite hard to use with full potential and wasting one of the two effects leave a bad taste in my mouth.
    (0)

  9. #19
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Saefinn View Post
    Yeah I've been feeling it but at the moment it could still be the latter point, not playing SGE to its full capacity. I helped a friend through Holminster Switch yesterday and another friend who was tanking (and pulling wall-to-wall) said "oh, you playing how low can you go?" and I said "not intentionally" and we did wipe on a pull I normally can handle just fine.

    I am hoping that's a sign of healing being better balanced to make us work harder or if that's how SGE is balanced. I can no doubt test this and do the same dungeon again as AST, but with the server queues, I am trying to spend as much time as I can working on MSQ and getting better with SGE. Maybe somebody else has insight there or I can wait and see.
    I've leveled my Sage through dungeon spam to 80 and I can say for the ShB leveling dungeons that healing wall to walls was never easier.
    I can instantly reshield the tank on the run between packs once every mob has a dot and get Toxikon as a bonus, so the tank starts with full life once everything is nicely stacked and ready to get lasered. I usually start a pull with 3 Addersgall because I don't need them on the run when I have EDiagnosis and Pepsis and aoeing with a pointblank around me when all the mobs run at different speed is a coinflip anyway. Eukrasia once the aoe madness starts in case I do need a quick shield.
    Haima is insanely strong for single target heal, I usually let the tank drop a bit (so Kardia doesn't overheal), use Haima and Kerachole for the mitigation before it gets the trait. Haima usually lasts the full 15s.
    Physis II next and Taurchole next to snapshot the 10% additional heal from Autophysis. Soteria if necessary, otherwise I often use it late into the pull when I want to let Addersgall recharge for the next pull. I think I only had one tank that required an EDiagnosis at the end of the megapull in Qitana because I ran out of resources.
    Addersgall on demand from Don Mheg onwards, Holos from Qitana onwards. Especially Holos is a nice addition because mitigation stacks with Kerachole/ Taurochole for really spicy pulls or in case I ran out of Addersgall.

    And for EW dungeons, Sage has Panhaima on top of Haima for big pulls. 100 potency less per shield but still extremely powerful.
    (0)

  10. #20
    Player
    RinaShinomiya's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    308
    Character
    Catherine Shinomiya
    World
    Lich
    Main Class
    Sage Lv 90
    I just reached level 88 on Sage today and I really like it. It really plays like what i wanted Scholar to play like since the 5.0 rework severed anything related to Arcanist from it's kit.
    Addersgall is a much more flexible and less clunky than Aetherflow. Whenever i need to heal i heal and get 7% mana back. Overcapping on Addersgall is a non issue since i can immediately restore 1 stack when needed and a lot of the time i don't need the heals anyway since Kardia & Eukrasian Diagnosis is enough to keep at least the tank alive. In case of Mana running low i find Lucid Dreaming more than enough. Toxicon also helps with MP pool since its a return on investment from Eukrasian Diagnosis, a similar mechanic to Dark Knights The Blackest Night though instead of 30% mp we're talking about 4% mp. And tbh if you really need the MP this badly just use the abilities. Worrying about overhealing is a little silly considering how much you'll be overhealing with Kardia anyway.
    Eukrasia reducing hotbar bloat is a luxury that makes older healers instantly feel dated and it makes the gameplay slightly more involved since reapplying buffs or shield now takes 2 button presses instead of 1. Who knew that 4.x Dark arts would improve healer gameplay.
    Overall had absolutely no issues in dungeons healing and in the first ENW trial my CO healer even let me heal almost by myself. Only helping out in some cases.
    I also had no issues getting Addersting procs in instances where Critical HP is restored or my tank applied their own shield onto themselves. It appears Differential Diagnosis and tank shields are the last to be exhausted by enemy attacks. I've had several Addersting procs while my tank still had a yellow shield bar in the party list.

    Haven't played other healers yet but i can't believe Freecure, Enhanced Benefic & Undraw still exist. Both Freecure and Enhance Benefic just confuse newer players into spamming Cure I & Benefic I (had that happen on me recently in the Trail Roulette (Titania), someone boosted a WHM and was spamming Cure I the whole fight) and Undraw literally does the same as waiting for draw to come off cooldown. Also with Glare III being 310 Potency and Afflatus Misery not being adjusted to 930 potency feels like they didn't update WHM's toolkit properly. This feels especially bad since Sage, similarly to WHM has no damage related raid buff yet does way more damage across the board.
    (2)

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