




Well, if it was only dps playing, queues would still be just as long or longer. The fact queues are shorter means that more people are playing tanks and healers than before, because the ratios of them in content hasn't changes (still 1/1/2, or 2/2/4, or 3/6/15)I am not attempting to be spicy here but this was covered in the first line of my post.
Edit;
We should not compare queue times from HW me thinks as FF14 was far less popular then! I did not even know about it.
Of course the queue will be shorter especially after influx of popular streamers moving from other games to FF14 then they were when the game was newer.
Well, yup? Of course there are more playing tanks and healers. There are more people playing on average then there were years ago for reasons most varied.
If 10% play healer, 20% play tank, then 70% play deeps out of 100,000 people then 2,000,000 join but the ratio of engagement remains the same you will end up with more tanks and healers then you started with. The averages however will remain bad.
Then you must consider that many are coming from other games where healers may be handled better thus inflating the above percentages. Given additional time queue times for deeps will stabilize at their usual way too long for all as new players move on to more engaging classes or quit.
It is far far easier to fill a queue if you have 200,000 healers to pull from then 10,000 especially if any of those healers are farming content for the many reasons they have to do so. Queues will be faster even if the above ratio remains stagnant.
Our queue times are quite long over here (me, family, friends). As I stated elsewhere though, I am done attempting to prove that there appears to be less playing healer and tank (especially healer). It is what it be and the arguments remain the same of which I cannot counter.
I state my queue time as anything non healer is long. The response is "my queue time is short as dps". I ask friends, they corroborate that their dps queue is also long. We kinda well, we just shrug and sit in our twenty minute queue because what else can I do?
So will end this as I did my last post. There appears to be a lack of interest in tanking and especially healing in FF14. Asking friends, they enjoy tanking more then healing for most content. Square has its collected data and has proven it will do with it as it pleases. My group will funnel into dps positions as they grow bored until they quit and there is little I can do about this. When they quit so shall I.
Swtor is coming out with new content, I have been getting back into Starcraft. I am due to try a second run of Disco Elysium. There are far better uses for my time then re-living the point and click adventure, "I have no mouth but I must scream." Hmm. Maybe I will play through that one again!



Well.... Again, given how the population grew massively, it's not surprising that you have people from all roles. As boring as healer is, the game that is basically living its peak, the queue times will obviously be shorter. Personally, I _only_ play healers, since I have started playing, that's the role I play every game that has it, since I started playing games (with a few exceptions). The combat changes just make me lack the motivation to stay invested into the game, log in to do dailies etc, since there's zero point for me to actually push myself to be a better player and explore my class - I'll only spam more glare as a reward for that.
Just like no one here can say that people are to stop playing healer altogether because of "healer in need", I also don't believe that they can say that the class design is completely fine because no one has had a long queue.
With how many people have complained about the healers for….a good amount of years, there’s obviously a problem with their design. Trying to say otherwise because of queues is just an absolutely flawed way of thinking. The thing is, if the tables were turned and it was the dps with flawed designs, they’d get immediate attention(which we’ve seen btw, as in ShB Mnk,Nin,and Smn got mini reworks.)




MNK's turnabout was FAR from immediate.
MNK also got lambasted for
If anything the story of Monk teaches us how slowly changes happen, even in the face of widespread community disgust.




AST got a mini rework too because of problems at the start of ShB, including reduced cast times, generating MP from playing cards, not being overwhelmed with cards anymore and Lord/Lady requiring less clicking.With how many people have complained about the healers for….a good amount of years, there’s obviously a problem with their design. Trying to say otherwise because of queues is just an absolutely flawed way of thinking. The thing is, if the tables were turned and it was the dps with flawed designs, they’d get immediate attention(which we’ve seen btw, as in ShB Mnk,Nin,and Smn got mini reworks.)
All these changes between expansions are just to get it through to the next expansion though, because real changes require expansion-level redesigns and not quick patches that haven't had much thought, so we usually have to wait 2 years for things to get changed beyond small adjustments to things like potency and cast time.
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