@ItMe

Lol and that’s what hurts me the most..

The concept is their, the lore, the animations, but the main thing lacking is gameplay. SCH could have easily got some badass fairy skills. Or not have half their healing kit locked behind Aetherflow. Heck they could’ve put tactical spells locked behind Aetherflow if they absolutely want to keep that system. AST could have gotten more time related buff skills, like we use to be able extend the time people had a buff placed on them. Then there’s WHM that could have got more nature attack type spells to be the BLM of healers.

But..that’s not what we got…we got three healers that could be played the exact same way once you figure out which spells are exactly the same same from another job. And on top of Mr happy already made a video that showed that SGR will be no different. You’re still spamming the same skill until a heal is needed. So now we got four healers that won’t feel different gameplay wise except AST, slightly, and that’s only because they have cards to fiddle with.

@Shironeko

As for tanks.. I can’t say much about them since I don’t main them or play them a lot. I can only base it on what the mains say about it. Like the tanks playing too similar to WAR or DRK being left out of having any upgrades for Endwalker. Those comments is something I see pop up every now and then on Twitter and YouTube.